OoC:The Sceptre of Kings:A Heroic Dwarven Quest

Ach,GE...ye hath come late unto this Quest.

thels has the Prince I think...
I can't say no to GE...just as long as Argent doesn't come along with you (looks for him), I don't want this one going Silly too.

Don't disappear yet.
:(

Thels:Paladin/Fighter Gold Dwarf Prince.
whilphe: Elf Bard, Sorcerer/bard...
Jarval:Wizard/Savant, race not set as of yet...
Xael:Githzerei Monk...
micquitztli: Dwarven Rogue...
Knight_Otu: Lizardfolk Monk...
Erekose13: Shied Dwarf Psion (Nomad)...



There still seems to be no Cleric. A Cleric would rock, GE...:D
Of course, you might hate Clerics.
Be aware, as I said earlier, though. With weapon familiarity, a Dwarf Fighter will have Dwarven Waraxe. As well, a Cleric with a War Domain with 'battle axe' as his Deity's weapon gets Dwarven Waraxe instead. Just a House rule that seems to make sense, since you have prof with it and that's THE Dwarf weapon.

I will ditch the prince having to take Leadership, which frees up a Feat for him and lets soemone else take on the role of 'Spiritual Advisor'.

I do like to have an NPC along, but I can ad one later...maybe a Purple Worm or a Pit Fiend..:D


-Uriel
 
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Wouldn't the Leadership feat make sense anyhow?

And uhh, Familiarity doesn't mean Proficiency. It just lets you treat the weapon as a Martial Weapon. So what it does is:

Fighters, Barbarians, Rangers and Paladins get Proficient with the weapon for free.

All other classes can become proficient with it on their 1st level. Normally, they would have to wait until level 2.

Of course War Clerics that have such an item get proficiency for free too. If you're gonna be a Cleric, Gold Dwarf would be the way...
 

Da Githzerai Monk-Mastah (I don't know the name yet), Male Outsider (Githzerai) Mnk 8: CR 9; Medium-size Outsider; HD 8d8+16; hp 80; Init +7; Spd 50ft; AC 29 (+7 dex, +3 wis, +1 monk, +2 deflection, +2 natural armor, +4 armor); Melee Unarmed +13/+13/+8 (1d10+4/crit x2); Ranged Masterwork Shuriken +13/+13/+8 (1d2+3/crit x2); SA; SQ Psionics, inertial armor, SR 13, monk thingies; AL LN; SV Fort +9, Ref +14, Will +10; Str 16, Dex 24, Con 14, Int 14, Wis 16, Cha 14.

Skills & Feats: Balance +19, Climb +13, Hide +22, Jump +16, Listen +13, Move Silently +22, Swim +8, Tumble +19; Combat Reflexes, Deflect Arrows, Hold The Line, Improved Grapple, Improved Trip, Weapon Finesse.

Languages: Common, Gith, Dwarven, Orc.

Equipment: 9 Masterwork Shurikens, Amulet of Natural Armor +2, Ring of Protection +2, Bag of Holding 1, Boots of Speed & Elvenkind, Cloak Resistance +1 & Elvenkind, Pin-Thingy of Shielding, Bracers of Striking +1 (L), Gloves of Dexterity +2, Belt of Strength +2, misc. stuff to be added later, 2111gp.
 
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Gold Dwarves are like PHB Dwarves, except for:

Ability Modifiers: +2 Con, -2 Dex (instead of +2 Con, -2 Cha)
+1 to hit Abberiations (instead of +1 to hit Orcs and Goblinoids)

For priests that rely on heavy armor, a Dex above 12 is not all that usefull, while a Cha above 12 might be.
 



I am going with Gold Dwarven Cleric/Hospitaler sent to protect the prince. As friends since birth, he is loyal in sworn oath, but also by bond of friendship. Domains of War and Protection probably. He will wield a dwarven waraxe. stats and stuff to follow.

GE
 

Thels-regarding the waraxe, that's the same thing I said I think, Dwarf Cleric of War rocks with it.
You are right, keep Leadership.
Me plaing an NPC doesn't inder. In fact, as GE will tell you, my NiPiCs get to allow me to give hnts and plot pushes. I rather like their interaction. So, we'll go back to a Wizard Adviso (Level 9), bringing up the group's Firepower in the magic department.

Wilphe-Star Elf is fine by me.


GE- Dwarven Cleric looks good.

Everyone, sorry I didn't address HPs.

I am torn about HPs.

Usually I'd say Max@ 1st, 3/4 HD after (D4=3,D6=4,D8=6,D10=7.D12=9), but something about my 'Heroic Quest' statement makes me want to say max HP @ every level.
Now, I'm putting it to a vote, and while most would just say woohoo! max,be advised that if it goes that way, the Beasties will be Nasty (let's DM pull out all the stops...:D )

And everyone remember, whe making yor characters, let me know which item is your Special 'Signature' one, as i will be using Leveled Item rules for it.

-Uriel

Off to work Argh!!!
 
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Hmm, that would upgrade my HP from 103 to 130. Not sure it's worth it, as heal spells are NOT upgrades.

I'm nearly done

EDIT: I qualify for a level 5 or 6 paladin mount, but I hate the 3.5 poke-mound, so I'm just forgetting about that one.
 
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