OoC:The Sceptre of Kings:A Heroic Dwarven Quest

GoldenEagle said:
Gorm Gulthyn is fine, although the domains must remain war and protections due to PRC.

He has those domains, so that's fine :)

GoldenEagle said:
I asked UFOH if I could change the restrictions and he said it was fine. I picked things that seem to suit the class more, although I still have mounted combat and the ride skill.

Big difference is that normally you need to have 7 levels in Cleric, before you can get any levels in Hospitaler. But hey, if Uriel_fire_of_Heaven is fine with it... :D

EDIT: Must've read over the king's name until now. You named him Frurdoch, which I missed, so I gave him a name of my own in my background. I changed it now.
 
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As I stated in the opening posts, I'll be controlling the NPCs (though you made him) He will be loyal to a fault and will obey your orders, but otherwise, I'll have him act as the situations warrent.
it is fine to have 'hashed out' a plan with him on the jog to the Orc-Attack, whatever you want him to do is fine.
 

Not likely that we made a plan for this exact combat.

Generally it's either fight side to side with Duranom possibly going in defensive stance. If the opponents seem strong, Duranom might hold off the enemies for a round or two while Alembregh casts spells or use his horn from behind Duranom so he's not in melee yet, after which he joins Duranoms side or patches him back up a bit with Lay on Hands.
 

With the R3E SRD being out, I can now finish up my character. (Jump and grapple bonuses), and add the hold breath ability of lizardfolk.

A note: The SRD lists Automatic languages as Draconic and Common. Should I add it?

However, I noticed that the price for goggles of night have gone up by 4000 gp, which would be too much for my character. I can drop Ghost Tooth to a +1 ghost touch weapon (recucing its price by 10000 gp), and add another item or two to compensate for 6000 gp I have left then. While I originally shied away from ioun stones for not having the flavor I want, they might be interpreted in a fitting way.

However, as we are in the middle of a combat right now, how should I deal with it? I'd say I would wait with the equipment changes until after the combat, if you think they are ok and neccessary.
 

Hmm. The only things changing with my equipment would be the Elvenkind things and boots of speed. Elvenkind bonus goes down to +5 and price increases by 500, while speed cost increases by 4000. I'll just remove the elvenkind from my boots.

Most interesting change seems to be the multiple enhancements rule, which now says that the price of additional enhancements is now multiplied by 1.5 rather than 2. This would lower the price of my cloack...

...Except that item creation tables say that you double the price of the most expensive enhancement. What to believe now...?
 
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A couple of the players are MIA right now.
We'll worry about conversions (or not doing them) after the Battle is concluded.

Feel free to put in your two coppers worth, everyone.

-Uriel
 



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