OoC:The Sceptre of Kings:A Heroic Dwarven Quest


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I had been interrupted while writing my latest post, so I couldn't address the weapon/unarmed thing. In my mind, Skezzketh would normally reserve Spirit Tooth for incorporeal enemies and use his unarmed attacks for his "normal" attacks, unless he feels that Spirit Tooth wants to fight. I guess that this was such a time. ;)
 

Knight Otu said:
I had been interrupted while writing my latest post, so I couldn't address the weapon/unarmed thing. In my mind, Skezzketh would normally reserve Spirit Tooth for incorporeal enemies and use his unarmed attacks for his "normal" attacks, unless he feels that Spirit Tooth wants to fight. I guess that this was such a time. ;)

Gotcha...
Ahem, Spirit Tooth felt that that particular Orc was possessed by EVil Spirits (cough)...yea, that's it.
:D
 

I've got a question about the levelled items...
You said we can use XP to give them higher plusses or fitting abilities. How about making an item intelligent according to the intelligent item rules? Would that be possible?
 

Knight Otu said:
I've got a question about the levelled items...
You said we can use XP to give them higher plusses or fitting abilities. How about making an item intelligent according to the intelligent item rules? Would that be possible?

Are you asking if you can make intelligent items in general, or if you can add sentience to your items...

The answer respectively 'Yes' ans 'Possibly'. I had thoght about whether to allow that or not. Then, after a bit more thought, I figured that since eachitem is a 'special' one, created in a way similar to a Re-writable CD (odd comparison, I know). I'll read the section again and get back quickly with an answer.

Oh, and I am 'officially' changing the name of this one to
OoC:The Sceptre of the Kings: A Heroic Dwarven Quest

I have folks sniffing around and looking for an 'in' to this one.

Do you folks want someone to pick up the gauntlet and play Rament Surehand, the Cleric/Templar and Trapmaster Turlough?

That would add an active Cleric and a Rogue resepctively.
 
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Grr, I tried adding the standard, but somehow I ended up on enworld.cyberstreet.com and it asked me to login for like forever, while back didn't brink me back to my post anymore :(

There we go again.
 

Alembregh Temperlain's Standard.
As is long tadition in Temperlain, upon Prince Alembregh's achievment of his Majority, along with all of the ceremony and ritual stripping away his boyhood and beginning his adultlife was the Gifting of a Standard bearing his Arms.

The Standard is a pennant some 3 feet long, sitting on a 4' back-pole, born upon the back of his trusted Friend Duranom.

The standard confers the following bonuses.

+2 bonus to resist any Mind-Affecting Spells or abilities to all allied with Alembregh in a radius of 30' from the standard.

+2 Deflection bonus to AC of the Bearer (Duranom).Likewise, the Bearer gains a +6 Enhancement bonus to Strength to resist attempts to Bull-Rush,Overbear,Trip or otherwise cause him to lose his balance/feet, as the Standard must never fall to the ground (So far, Duranom has not let it become thusly dishonored).

Once per Day casts Healing Circle (only upon all those allied with Prince Alembregh) as a 12th level Cleric.<1D8+12 HP restored within a 20' burst. Free Action, no AoOp, Duranom must exclaim 'Temperlain!' in a loud call.

Once per Day casts Minor Globe of Invulnerability as a 12 Level Sorceror, trigger as above. Both effects cannot be triggered on the same round, although the bearer may trigger the Healing while the Globe is in effect.

Once per day, casts Protection from Arrows upon the Bearer as a 6th Level Sorcerer. Trigger as above, free action, no AofOp.

If the Standard is ever allowed to fall to the ground, Alembregh suffers the effects of a Bane spell until the Standard is Blessed by a Priest allied with the Prince.

If the Standard is ever stolen or taken in Battle, or otherwise removed from the possession of the Bearer or the Prince, Alembregh suffers the effects of a Bestow Curse spell and he is obligated to recover it via a Geas/Quest, suffering all effects from shirking this duty.Obviously, this is moot, as the Prince will no doubt want to recover the Standard at all costs regardless.


Dwarves will have a DC shift of 5 favorably in dealing with Alembregh so long as his Standard is present, providing the situation warrents it (Obviously, bringing a flag into a weapon shop looks a bit silly, though having it in dealings with possibly hostile rival Clans doesn't. And there will be some, folks, others want the Sceptre)as well...).

Goblins, Hobgoblins and Orcs sighting the Standard will try to take it at all costs, or nearly so (not suicidal, well, mostly not suicidal...). This translates into causing these to Berserk within 20' of the Standard, these foes gaining a +2 to hit, while losing -2 from AC.hese bonus/negs are only verses the Bearer and anyone between them and the bearer. there is quite a large Bounty on Royal Dwarven standards. This is not a supernatural effect, but one brought about by greed,reputation and the hatred that these beings have for the Dwarves (and temperlain in particular).
Charm or other methods of calming the recipient will work to dispel this effect.

*****************************************************

Should be easy to cut/paste it into Duranom's Character Sheet...
 

Yeah, but I adjusted it a little to my char sheet style.

Also, Healing Circle is now Mass Cure Light Wounds and Minor Globe of Invulnerability is now Lesser Globe of Invulnerability.
 

Uriel said:
I have folks sniffing around and looking for an 'in' to this one.

Do you folks want someone to pick up the gauntlet and play Rament Surehand, the Cleric/Templar and Trapmaster Turlough?

That would add an active Cleric and a Rogue resepctively.

Fine by me.
 

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