OoC:The Sceptre of Kings:A Heroic Dwarven Quest

Uriel said:
Are you asking if you can make intelligent items in general, or if you can add sentience to your items...
The second one, such as adding intelligence to Ghost Tooth.

Uriel said:
Do you folks want someone to pick up the gauntlet and play Rament Surehand, the Cleric/Templar and Trapmaster Turlough?

That would add an active Cleric and a Rogue resepctively.
That would certainly help. :)
 

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The more the merrier! Well as many as you can handle that is :) and yes we could really use a trap guy and probably healing might help a bit :D
 


OK, recruit it is. Rament is already there, and I'll have Trapmaster turlough jump right in.
I have no problem with the number. I'm used to running mniatures games, and I have plenty of time to roll out the combats etc, as well as (hopefully) you folks splitting up on the next adventure or two into two groups for two different objectives etc...
 


Since it came up again with Hollin, according to the SRD, Lizardfolk characters can speak Common. Can I assume that Skezzketh can read and write Common?

And while I'm in this thread, how are the recruitments going?
 

Knight Otu said:
Since it came up again with Hollin, according to the SRD, Lizardfolk characters can speak Common. Can I assume that Skezzketh can read and write Common?

And while I'm in this thread, how are the recruitments going?


Yes you can speak as well as read/write Common. You are from a more advanced tribe, andone that deals with other races on a regular basis.


As far as recruitments, I had put it on a back burner for a moment until I see where you guys are going as far as this adventure. I want to keep the party size
manageable.

My suggestion would be to send Hollin and Sir Kendragi back through the Portal, with Kelen to guide them, perhaps. The two former-prisoners are useless in their current state as far as contributions.

I'll go and recruit a 'Rament' right now.
 


Should have read this before. I thought you wanted to keep Kelen around, so I named Rament. Should I change it to Kelen, or wait for someone to actually show up with interest of playing him?
 

Thels said:
Should have read this before. I thought you wanted to keep Kelen around, so I named Rament. Should I change it to Kelen, or wait for someone to actually show up with interest of playing him?


Er??

Kelen is the ranger that accompanied you because he wanted to thank you for saving his neice/daughter/whatever in that first combat we had in the Dwarf controlled part of the city.

Rament is the Cleric/Hospitilar that Golden Eagle was playing before he disappeared.
I have them both in the adventure, actually... I am NPCing Rament at this point, he's mostly healing and swinging in melee when it gets close to him.

So, we have currently with the group

PCs
Alembregh
Mohgrym
Skezzketh
Denzenai
Elspeth
Stori
Turlough (recently joined PC)

NPCs
Duranom (Alembregh's Cohort)
Kelen
Rament (PC on auto pilot)
Ghemdin Kendragi (rescued Dwarf prisoner)
Hollin (rescued Human Prisoner)
Untryn (rescued Mephit prisoner)

Did forget anyone???

My suggestion would be to send Kelen with the rescued dwarf and human (maybe the Mephit, although he doesn't seem adverse to coming along)
C'mon Stori, another feat Improved Familiar,a 30HP Mephit!!! :D
 
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