[OOC Thread] Delving the Mists (seeking recruits!)

Monster Lore Knowledges are actually part of other ones, here's a list:
Knowledge(Arcana) - constructs, dragons, magical beasts
Knowledge(Dungeoneering) - aberrations, oozes
Knowledge(Local) - humanoids
Knowledge(Nature) - animals, fey, giants, monstrous humanoids, plants, vermin
Knowledge(Religion) - undead
Knowledge(the Planes) - outsiders & elementals

A side note on the Knowledge(the Planes)...very few people have this skill in the world of Ravenloft and thus it is a cross-class skill for ALL who take it. Also it cannot be taken at the start of the campaign, it must be purchased later along with roleplaying in-game research of it.
 

log in or register to remove this ad

Cerebus13 said:
Monster Lore Knowledges are actually part of other ones, here's a list:
Knowledge(Arcana) - constructs, dragons, magical beasts
Knowledge(Dungeoneering) - aberrations, oozes
Knowledge(Local) - humanoids
Knowledge(Nature) - animals, fey, giants, monstrous humanoids, plants, vermin
Knowledge(Religion) - undead
Knowledge(the Planes) - outsiders & elementals

A side note on the Knowledge(the Planes)...very few people have this skill in the world of Ravenloft and thus it is a cross-class skill for ALL who take it. Also it cannot be taken at the start of the campaign, it must be purchased later along with roleplaying in-game research of it.
Does that include Univeristy Education, that grants all Knowledge Skills as Class Skills?

Well, please go over my character background, make a list of things that do not go well, and I will just fix that stuff...

Other things to consider:

Languages. What 2 languages, from the given background, would be the most appropriate?

Disable Device. Looks like I am the only one with Ranks in it, and I sure as hell hope you aren't expecting a +5 Disable Device check to be working well with this group...

What city would I have been able to attend the University for the feat to be taken?

I believe that is it....
 

Only a chosen few scholars and old books have any information on the planes, they are not found at Universities.

I would consider Draconic (language of arcane spellcasters) and then possibly a racial languages for yourself. Only other Ravenloft unique language that you might find useful is Mordentish, because it is considered the language of literature.

I have a list of cities with Cultural Level (CL) posted somewhere earlier in this thread. From that list any cities with say a ... 7 or 8 CL will do.

Please write up an Appearance when you can as well. A few sentences will suffice.
 

Only reason he was looking for a city with a higher cultural level was because university training requires CL 9. If you're gonna lower that to 7, then he might as well just say he trained in Darkon.
 

I insert some cities into the background. Hope that helps. I also added her description. How much are you charging for clothes that she would need? I am looking at labcoat, possibly extra pockets, gloves for keeping fluids off her skin when needing to, small tools for autopsies and some thread for quick patchwork on victims.

I am assuming that they can keep things in the office that they work out of, instead of carrying around books and such...
 

Cerebus13 said:
Monster Lore Knowledges are actually part of other ones, here's a list:
Knowledge(Arcana) - constructs, dragons, magical beasts
Knowledge(Dungeoneering) - aberrations, oozes
Knowledge(Local) - humanoids
Knowledge(Nature) - animals, fey, giants, monstrous humanoids, plants, vermin
Knowledge(Religion) - undead
Knowledge(the Planes) - outsiders & elementals

Hmmm... I went by the monster lore skills given in the 3.0 Ravenloft book, instead of the 3.5 PHB. So I guess I need to change my knowledge about aberrations, shapechangers, and undead into dungeoneering, nature, and religion... all three of which, as general subjects, my character would have very little interest in. Wish D20 had some way of narrowing one's focus on a skill.

Hey Cerebus13, anyway I could keep my monster lore skills and get some kind of bonus compared to those with the more general skills? I don't think Natalie would know much about making her way through dungeons, which side of a tree moss grows on, or which god makes it's priests refrain from sex. :)
 


Cerebus13 said:
Choose whatever suits your fancy....because I'm not really sure what would happen if two favored enemies stack (such as a Human in the Kargat when you have both as an enemy).

Accd to the SRD you get the better of the two bonuses.

My email is Michael_AlexATmsn.com

(If anyone other than Cerebus wants to email me let me know so I can put you on my safe-list so you don't get spam-blocked).
 
Last edited:

Telsar:

Whoops...didn't realize the 3rd edition rules had it differently. How's this for a house rule:
Knowledge(Monster Lore) exists in two flavors...either Knowledge of a specific monster OR as Knowledge of the same groupings that exist with the 3.5 rules (you could get Knowledge(aberration, oozes) as one package). Option #1 will afford you a +2 misc bonus on the Knowledge representing your exhaustive study of the Target monster. Option #2 will give you a +1 misc bonus for the possible set of monsters, representing a bit less training than #1 but far more than what Knowledge(arcana) would give you.

The rules for 3.5 will still exist though so if you take ranks in Knowledge(religion) you will still know about Undead for example.

on Universities and CL:

I'd rather keep everyone in the Darkon domain if possible because I don't want to go through the sticky background writing that would allow a PC to cross from one domain to the next. Roleplaying something like that out in the future would be more enjoyable. So please choose a city in Darkon with a 7 or 8 CL.

Fangor:

An artisan's outfit would cover the pockets and apron/gloves needed for surgical operations, and a traveler's outfit would get you a labcoat (in place of a cloak). Since I can't find a listing for a spool of thread anywhere so we'll just say that it costs 1 silver per spool.
 

Cerebus13 said:
Telsar:

Whoops...didn't realize the 3rd edition rules had it differently. How's this for a house rule:
Knowledge(Monster Lore) exists in two flavors...

The bonuses sound perfect, thanks. :)
 

Remove ads

Top