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[OOC Thread] Delving the Mists (seeking recruits!)

Posted the IC thread here. For now it just has rules and the background information as I am still working on a few map details before I put up the first few IC posts.
 

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Hey Cerebus13,

Great write ups. I think the team is going to work well together. One question before we start... we've been working together for awhile, so I'm wondering if there's any aspects of anyone's background that wouldn't be known by the team as a whole.

For my own background, I probably don't talk about my mother's death, but the least amount of research or just listening to rumors might find it out, so the group probably knows about it. But would I, for instance, know about Orum's odd drunken fight, or Anton's antoganism with the Kargat? I just want to be sure of what my character knows about before we start.
 

I'll leave that up to Pyrex and Gram to decide what they want to disclose to the other PCs. As with Fangor's Henchwoman Kalri she is rather reluctant to talk about her family and such, so I leave it entirely up to you folks on how much you want to discuss with each other.
 

I like this group. Has potential. Did I just say that???

Anyways, I just wanted to know what types of herbs are available, even just for 'supersticion' concepts. She would carry something, just as a keepsake that is 'rumored' to ward off the undead. Not garlic, as that's specific to Vampires.

As for her background, she only says that she lost a loved one at an early age. Nothing more from her. She is a devote individual when it comes to the topic of Undead and the art of studying bodies. Her work is becoming her life, and she can be very protective of her ideals, when confronted.

She would actually try to learn more about Kalri, as her suspicions tell her that perhaps there is something more to this apprentice.

Having 3000+ gold left has me thinking of duplicating someone else's idea and purchasing Gloves of Dexterity+1. With that, I could get one more increase to my Armour Save, a slightly higher initiative, and great for her Weapon Finesse feat! How much would those cost? I am assuming 2000 Gold Pieces for a +1 enchantment.

IC thread looks great, and I guess we will wait until we see where we are before posting....
 

Fangor:

Some herbs like that I can think of off the top of my head are: belladonna, tea leaves, wolfsbane, and of course garlic.

The DMG usually only sells Gloves of Dexterity in values of +2/4/6 but since it is only a +1 I think I'll let it slide. 2000 gp is a reasonable price for them so please deduct that from your character sheet.

I've just posted my first real response in the IC thread so have at it. I'm going to sleep so I won't get any replies in until tomorrow.
 

I've intentionally left some space before Anton came to Vyaki (playing off the whole memory-drain angle) for Cerebus to work with and 11 years of local history for me to fill in as it becomes relevant (and, well, because I haven't figured it out yet...)

Favored Enemy doesn't necessarily mean antogonism (well, I'm not saying it doesn't either but... :) ). What it does mean is that I've come across them often enough to know how they work, how to pick one of their agents out of a crowd, what questions to ask to track their movements within the city*, etc.

Wolfsbane is reported to be able to hold of werewolves,
holy water/symbols to repel undead,
some myths claim a demon can't cross a circle of salt,
fey can't stand the touch of cold iron.

As far as medicinal herbs go, foxglove (in very low doses) can be used to treat heart trouble, willow bark tea to treat a fever (naturally occuring aspirin), rosemary oil to treat headaches, and I think pomfrey can be used to reduce swelling.

That's about all the mythical-creature-repellants I can remember.

*On that note, Cerebus, since the Urban Ranger doesn't get Survival as a class skill, could I move that bonus to Gather Info instead so it works with Urban Tracking?
 

What's the mythical/medicinal use for belladonna? I knew it was pretty toxic, but didn't know it was actually useful for anything.
 

Werewolves.

Edit: As for Orum's background; he'll be open and willing to discuss it if asked, but he'll keep his own non-suspicious-in-the-slightest spin on things.
 
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Cerebus13 said:
Hmm figures that they wouldn't have a skill list....so I'll just fudge it.

Hitdice: d8 since they are similar to clerics.
Class skills:
Concentration, Craft, Heal, Knowledge(anatomy), Profession, Spellcraft
No Search Skill? Just asking ;)

For the character, I am updating her ranks in certain areas, as I do not think I will be needing Use Magic Device, with access to Read Magic Spells. A few other modifications are being mode, as she is getting rid of some skills to stack up on others. Makes her more of a specialized character, as I believe it should be.
 

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