[ooc]Traveller T20 - Full


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I am thinking of going with something along the lines of a research scientist? Not sure how well it would fit, though.
 

Couple of more questions. (I feel bad not knowing anything.)

Anyone: Are my Lifeblood and Stamina numbers okay?

Maerdwyn: Are my languages acceptable? Are female and male Trokh mutually compatible, or are they considered separate languages? Or is that purely a convention of someone else's game?
 

Re: doghead's comments on Soc:

I completely agree that Soc and military rank are intertwined . . . but as a direct result, if someone doesn't like the military, or the government, it would be an inverse relationship--higher Soc means less respect. Maybe I'm reading that wrong.
 

Does anyone know of an Imperial atlas organized, or at least searchable, by world attribute? I'm having a heck of a time trying to find a standard gravity, arid, agricultural, mid-tech, low law level world.

Too many requirements, you say? Bah! It's vital to the background, I say.

Hell, I'm having trouble finding worlds that don't have Exotic, Insidious astmospheres. There sure a lot of crap planets in the Imperium.
 

Seonaid said:
Couple of more questions. (I feel bad not knowing anything.)

Anyone: Are my Lifeblood and Stamina numbers okay?

I don't see why not. :)

A few other things, if you don't mind:

1. Gather Information should be +9 (8) [You habe increased your CHA to +1.]

2. T/Computer should be +13 (8)

3. Gunnery should be +4 (4) [Gunnery uses WIS as stat.] (Please be aware that without the proper feat "WP: Ship's Weaponry" you won't be able to use shipboard weapons at all. In that case you can use it only on field artillery pices and vehicle weapons.)

4. You still have three feats open.


Folkert
 

Watus said:
Desired Equipment: [I don't have the book yet, and need prices, etc for these.]
Portacomp - a good one
Vacc Suit - also a good one
Respirator - or whatever
Communicator - or whatever
What else is "standard traveller equpiment"?\
According to Lite:

Vac Suits
Combat Armor, TL 14: AR 8, max dex +6, penalty 0, Cr60,000, 6kg, speed halved
There are combat armor stats for TL 11 and 12 also
Hostile Env Suit, TL 14: AR 7, max dex +3, penalty -4, Cr150,000, 25kg, speed halved
There are stats for a TL 12 also.
Tailored vac suit (TL 14): AR 2, max dex +6, penalty 0, Cr9000, weight?, speed normal
Vac suit, TL 14: AR 2, max dex +4, penalty -2, Cr7000, weight?, speed halved
There are stats for TL 9 and 12 also.

Long-range communicator: 500km range, 10 channels, ability to contact ships in orbit; 1.5kg, belt/sling mounted, Cr500
Medium: belt/sling, 30km, 5 channels, ability to contact official channels, 500g, Cr200
Short: handheld, 10km, 3 channels, 300g, Cr100
Personal: ability to tap into satellite communication network to contact any other personal comm unit for a fee (will not work on TL7 or less), handheld, 1 channel, 0.3kg, Cr250
Prices on comm units might be off because these are the ones for the lowest TL at which they are available.

Respirator: used for type 3 atmospheres, Cr100, 0.5kg

Hand computer: Cr1000 (TL11), 0.5kg

Standard equip: wish I knew, too! :)
 

Watus said:
Does anyone know of an Imperial atlas organized, or at least searchable, by world attribute? I'm having a heck of a time trying to find a standard gravity, arid, agricultural, mid-tech, low law level world.

Too many requirements, you say? Bah! It's vital to the background, I say.

Hell, I'm having trouble finding worlds that don't have Exotic, Insidious astmospheres. There sure a lot of crap planets in the Imperium.

Depending on how low you mean by low Lawlevel, Kansas (my homeworld) might fit the bill. Wait a tick ... *rummage through the hard drive* Hah!

Kansas (temp name) B-64735-11 Argricultural.

It's primary industries have and probably always will be the ship repair yards that cluster around the smaller planetary bodies near Kansas, and grains. Kansas's climate is hot and fairly dry, with water covering only 47% of the planets surface. However, a fortunate geography and some basic terraforming ensure resonably reliable precipitation.

The presence of the repair yards have made Kansas a slightly more cosmopolitan place than it could have been. But basically, it is an ordinary, slightly run-down planet populated by ordinary people doing ordinary things. It has its share of civic leaders consistantly dreaming up new campaigns so convince people that it is a "a great place to be" or "visit", its rich and its poor, its lawabiding and lawless, its generous and venal. Most things and most races can be found there, somewhere, mostly in the half dozen spaceport cities that can be found around the equator.


OK, I should have just put in link to my character in the RG. I know.

Anyway, your welcome to it if you want.
 

Douane said:
A few other things, if you don't mind:
Heck no! I appreciate all the help I can get! ;)

Douane said:
1. Gather Information should be +9 (8) [You habe increased your CHA to +1.]

2. T/Computer should be +13 (8)
Thanks, I'll change that.

Douane said:
3. Gunnery should be +4 (4) [Gunnery uses WIS as stat.] (Please be aware that without the proper feat "WP: Ship's Weaponry" you won't be able to use shipboard weapons at all. In that case you can use it only on field artillery pices and vehicle weapons.)
I read something wrong on that one, thanks. :) Hm. Okay, well, I'll have to take that feat.

Douane said:
4. You still have three feats open.
Meaning I can pick three more feats?
 

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