[ooc]Traveller T20 - Full

What does it cost, 50 Credits or 0.5? 50 is as much as dinner in a top restaurant. Perhaps it does cost 50 and thats why Quinn is "harrumphing".

I think I'll take the dinner. :)
 

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doghead said:
What does it cost, 50 Credits or 0.5? 50 is as much as dinner in a top restaurant. Perhaps it does cost 50 and thats why Quinn is "harrumphing".

I think I'll take the dinner. :)
Cr0.50 is correct :o
 
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doghead said:
Whats the story with Makhidkarum and the Solomani Rim War? Whats the connection?

Just a trader's curiosity.
Makhidkarum is a military contractor that makes personal and ship-based weapons as well as small strike craft - Over the last few years they have done very well in Gateway, as much of their competition has either folded or moved into other areas of manufacturing due to the relative peace in Gateway. Now with the Solomani Rim War, Makhidkarum is in an enviable business position.
 

Saanath is wearing the equivalent of a dark suit, open necked shirt and black laceups. He found it useful to maintain a reasonably presentable, business like appearance as he never knew when he would be "doing business". His attire is smart but on the conservative side, as fashions tend to change world to world. Whats hip on one can be ghastly on another.

Suits, with their numerous pockets, are also quite good for travelling in, he has found.

Do you want this put in on the character sheet?
 

I'll start out in the navy and we'll see how things go from there. My character will be a military researcher. Specializing in ship propulsions. Both sublight and jump drives. Secondary research area is ship weapons. Anything else that has to do with spaceships will be tertiary. My character will go for the full seven terms. Stay in navy until technical skills are maxed and then professional.
 
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Tailspinner said:
I'll start out in the navy and we'll see how things go from there. My character will be a military researcher. Specializing in ship propulsions. Both sublight and light drives. Secondary research area is ship weapons. Anything else that has to do with spaceships will be tertiary. My character will go for the full seven terms. Stay in navy until technical skills are maxed and then professional.

There are no "light drives", per se, in Traveller. Faster than light travel occurs through jump space, and the drives involved are therefore called "jump drives".

If you haven't already, you might download the Lite version of the rules from Quiklink's website and give them a once-over. I'm not sure how familiar you are with the setting, but there's some info in there on the prior history process as well.
 

I also have the megatraveller rules if that could be useful. I'll check out the Lite version of the T20 rules.
 

Tailspinner said:
I'll start out in the navy and we'll see how things go from there. My character will be a military researcher. Specializing in ship propulsions. Both sublight and light drives. Secondary research area is ship weapons. Anything else that has to do with spaceships will be tertiary. My character will go for the full seven terms. Stay in navy until technical skills are maxed and then professional.
I'll let you handle the skills, but you'll certainly be able to put points into Knowledge(Jump Space), Technical(Mechanical), etc. You can put only a certain number of points in each skill at each level, so you neve completely max out - you just max out for your current level.

1st term: After Basic Training, you draw Shore Duty (Rolled 2), but complete your duties well enough to earn a promotion (rolled 14) to Spacehand(E2). No Commission or XP Bonus. 4 Years, 6000XP

2nd term: Next, you ship out for battle against the Zhodani (Rolled 20). Unfortunately, you are grievously wounded in a boarding action (Rolled 1, then 6, then 6. You must apply -3 to one of the following: Dex, Con, or Cha). As a result of the mission, you receive a Metorious Conduct Under Fire medal but are medically discharged from the Navy. 4 Years, 2000xp. You Muster out with Cr20000.

3rd term: After recovering from your wound, you join up with Makhidkarum, a military contractor, as a researcher in drive technology (Rolled 5). You are a good worker (Rolled 9), and earn a Commission to Junior Assistant at the end of your first 4 years. 6000xp.

4th term: Continuing with Makhidkarum (Rolled 7), you excel and make a breakthrough that saves the company more than 4MCr annually. (Survive roll=20, XP Roll=18, Promo Roll=12) You are promoted to Assistant. 4 years, 8000xp

5th term: Impressed with your performance in Makhidkarum, the government recruits you for a special project (Rolled 2). Your service is good (but no xp bonus - roll = 2), and you are named director of the project when the current one leaves. (Promo roll: 17). 4 years, 5000xp

6th term: (Duty Roll=8, Survive=18, XP = 1Promo=14) Makhidkarum lures you back with a promotion to Senior manager, and you spend an uneventful 4 years back at your old firm. 4 Years, 5000xp

7th Term (Duty Roll=6, Survive=12, xp=15, Promo = 16) At last, after another cost saving breakthrough , Makhidkarun promotes you to vice- president, but it feels hollow for some reason. At a small ceremony recognizing your promotion, you stun everyone by announcing your retirement. It's time to see what you can accomplish on your own
4 Years, 8000xp. Your retirement package includes a lump sum Cr85,000 payment, a pension of Cr4000 per year, A gold watch, +3 EDU, and +1 INT

You are 46 years old (Middle Aged, -1STR, -1 Dex, -1 CON, +1 EDU), and have 40,000 XP. You are a Navy2/Prof7, assuming your wants are still in line with your post.
 
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