[ooc]Traveller T20 - Full

Douane said:
Yay! A TAS member! :)

[EDIT: Aargh! A bit of shortsightedness on my part here. :( He originally had a +1 on Int which out him at an even 14. Would it be possible to keep this and have it replace the High passage?]
Done.
 

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Douane said:
Another quick question:

From the PDF on world skill:
"For Very High or High Tech Worlds: Choose 3 skills, plus receive T/Computer."

Does this mean T/Computer becomes a class skill for people from these worlds?


Thanks,

Folkert
Happily, Yes.
 

doghead said:
I am going to be gone from October 26th to November 2nd. I may have some internet access but not enough to keep up with my games, I'm afraid.

Maerdwyn, if everything is ready before or while I am away, I am happy to have the character autopiloted. Or you could introduce him later. Whatever suits you. Everyone seem pretty keen to give their characters a run. I don't want to hold anything up.
We'll be starting before then - in fact I may open the in-character in the next couple for any individual actions characters want to take before boarding the ship.

While you're gone, we'll work something out, no problem. (Actually, my son's birthday is the 31st, so we'll have grand parents and others over that weekend anyway.)
 
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Tonguez,

I checked your PC over and these are my results:


1. BAB +2 (+1 from 3 Navy lvls., +1 from 3 belter lvls.)


2. Saves:

Fort:: +2 Base +1 Con = +3
Refl.: +2 Base +2 Dex = +4
Will: +6 Base +2 Wis = +8


2.a. If you wanted to get BAB +3, you have to take 4 levels of either class.
Your number of feats wouldn't change, nor would the total number of skill points. (Though it would perhaps affect your actual distribution of them.) Will save would go up by one, Fort and Refl. down by one.


3. Stamina should be 5d6 + 12. (full stamina for first lvl.)


4. Your skill points should be only 73. (You got to 5th lvl with the XP of your first and second term, before you gained the INT boost from mustering out.)


5. You still spent only 64 skill points. Perhaps some ranks in appraise or knowledge/mining? Curiously missing (to me) on your list is also T/electronics. Did it get lost in the transition?


6. Profession, Survival and Gunnery skills are supported by the Wis stat, so the stat bonus should only be +2.


7. You are missing a lot of feats. You should have:

3 feats (level 1, 3, 6)
1 feat (human bonus)
2 feats (Navy bonus lvl. 1, 2)
2 feats (belter bonus lvl. 1, 2)
1 feat (depending on your homworld)
--
9 feats


8. Your mustering out benefits are: (They had to be rerolled for all of us.)

10,000 Cr
+1 Int
TAS membership (Traveller's Aid Society)

[Edit: Travellers' Aid Society (TAS):

The Travellers' Aid Society (TAS) is a private organisation which maintains hostels and facilities at all class A and B starports in many parts of human space. Facilities are available (at reasonable cost) to members and their guests.
TAS membership may be acquired upon mustering out of a service. It is given as a reward for heroism or extraordinary service to the Society, rather than an "official" benefit of the service involved.

Membership may also (less frequently) be purchased, at a cost of MCr1. This is not as prestigious a way of receiving TAS, and people who attempt to buy this "free" gift are often black-balled and refused entry.

Membership is for the life of the character and is not transferable. The Traveller's Aid Society invests its membership fees and other income; it uses its capital to provide benefits to members. Every two months it pays dividends in the form of one High Passage ticket to each member. This ticket may be used, retained, or sold.
]


9. A note on your equipment (just in case): Laser pistols are not the standard SF variant. In traveller, they have to be powered by power belt- or backpacks.


10. In case you are searching for a homewrold: I've the complete planetary profiles from the Deneb sector and the Spinward Marches sector at my disposal. So if your looking for something, tell me the guidelines/stats you are searching for and I will try to match it to a planet.



Folkert
 
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Argh! Should have thought of that!

On the way!


Unfortunately it's not that much, just a preview/rough guideline to enable the german players to play Aslan because the Alien Modules would not be translated.


Folkert
 
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In-Character Thread Now Open

I've opened up an in-character thread for the campaign here. The name of the campaign itself is still very much a working title, and it wil ultimately depend on the direction you alll decide to take the game in.

You don' need to post in the IC thread yet, but I've opened it up for those of you who want to do stuff before the ship departs, or who wish to use the opportunity to get in character before the real action starts.

Character concept and personality are more te focus here than stats, so you can edit/finish details on your character sheet all the way up to the start of the actual adventure.

Your characters are not a group yet, though seeing as they are all about to catch the same ship, it's certainly possible they might go to and/or meet in similar places before boarding. Or not. Anyway it's there if you want it. If you'd rather wait until the actual adventure, that's fine too. Have fun :)
 
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