Tonguez,
I checked your PC over and these are my results:
1. BAB +2 (+1 from 3 Navy lvls., +1 from 3 belter lvls.)
2. Saves:
Fort:: +2 Base +1 Con = +3
Refl.: +2 Base +2 Dex = +4
Will: +6 Base +2 Wis = +8
2.a. If you wanted to get BAB +3, you have to take 4 levels of either class.
Your number of feats wouldn't change, nor would the total number of skill points. (Though it would perhaps affect your actual distribution of them.) Will save would go up by one, Fort and Refl. down by one.
3. Stamina should be 5d6 + 12. (full stamina for first lvl.)
4. Your skill points should be only 73. (You got to 5th lvl with the XP of your first and second term, before you gained the INT boost from mustering out.)
5. You still spent only 64 skill points. Perhaps some ranks in appraise or knowledge/mining? Curiously missing (to me) on your list is also T/electronics. Did it get lost in the transition?
6. Profession, Survival and Gunnery skills are supported by the Wis stat, so the stat bonus should only be +2.
7. You are missing a lot of feats. You should have:
3 feats (level 1, 3, 6)
1 feat (human bonus)
2 feats (Navy bonus lvl. 1, 2)
2 feats (belter bonus lvl. 1, 2)
1 feat (depending on your homworld)
--
9 feats
8. Your mustering out benefits are: (They had to be rerolled for all of us.)
10,000 Cr
+1 Int
TAS membership (Traveller's Aid Society)
[Edit: Travellers' Aid Society (TAS):
The Travellers' Aid Society (TAS) is a private organisation which maintains hostels and facilities at all class A and B starports in many parts of human space. Facilities are available (at reasonable cost) to members and their guests.
TAS membership may be acquired upon mustering out of a service. It is given as a reward for heroism or extraordinary service to the Society, rather than an "official" benefit of the service involved.
Membership may also (less frequently) be purchased, at a cost of MCr1. This is not as prestigious a way of receiving TAS, and people who attempt to buy this "free" gift are often black-balled and refused entry.
Membership is for the life of the character and is not transferable. The Traveller's Aid Society invests its membership fees and other income; it uses its capital to provide benefits to members. Every two months it pays dividends in the form of one High Passage ticket to each member. This ticket may be used, retained, or sold.]
9. A note on your equipment (just in case): Laser pistols are not the standard SF variant. In traveller, they have to be powered by power belt- or backpacks.
10. In case you are searching for a homewrold: I've the complete planetary profiles from the Deneb sector and the Spinward Marches sector at my disposal. So if your looking for something, tell me the guidelines/stats you are searching for and I will try to match it to a planet.
Folkert