Maerdwyn
First Post
Done.Douane said:Yay! A TAS member!
[EDIT: Aargh! A bit of shortsightedness on my part here.He originally had a +1 on Int which out him at an even 14. Would it be possible to keep this and have it replace the High passage?]
Done.Douane said:Yay! A TAS member!
[EDIT: Aargh! A bit of shortsightedness on my part here.He originally had a +1 on Int which out him at an even 14. Would it be possible to keep this and have it replace the High passage?]
Happily, Yes.Douane said:Another quick question:
From the PDF on world skill:
"For Very High or High Tech Worlds: Choose 3 skills, plus receive T/Computer."
Does this mean T/Computer becomes a class skill for people from these worlds?
Thanks,
Folkert
We'll be starting before then - in fact I may open the in-character in the next couple for any individual actions characters want to take before boarding the ship.doghead said:I am going to be gone from October 26th to November 2nd. I may have some internet access but not enough to keep up with my games, I'm afraid.
Maerdwyn, if everything is ready before or while I am away, I am happy to have the character autopiloted. Or you could introduce him later. Whatever suits you. Everyone seem pretty keen to give their characters a run. I don't want to hold anything up.
Would you mind sending a copy to me as well?Douane said:Seonaid,
the deed is done!
Just sent an email containing the file to the email adress in your profile.
Hope it helps!
Folkert

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.