Oops!We're in the Elemental Chaos!(Up next:Everyone)

Annalist

First Post
Eiran quirked a brow in mild surprise as a wave of flames rushed by, narrowly missing him. He had almost forgotten about the other Hell Hound, but apparently it hadn't forgotten about him. Sneaky lil' dog.

Careful to avoid the creature's fiery aura, Eiran retreated a safe distance behind Sharm. No more getting burned for me, thank you very much. And with a casual wave of his right hand, he let loose a magic missile.

The Wizard grinned as his mystic bolt struck the snarling Hound. He knew that it wouldn't be long now before he and his companions could delve deeper into Sxaraneen's domain. Soon, they were going to find the demon lord and exact their revenge.

[sblock=Round 8 Actions]Minor: None
Move: Walk to H14.
Standard: Cast magic missile at Hell Hound #1.

Magic Missile
At-Will * Arcane, Force, Implement
Standard Action / Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d4 + Intelligence modifier force damage.

Attack Roll (lookup):
1d20+22 = 35 vs. Hound #1

Damage Roll (lookup):
2d4+12 = 17[/sblock]
 

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Atanatotatos

First Post
Devastation only manages to hit the Hell Hound, while Senara attacks succesfully the Archon's mind. The elemental burns with growing intensity, and explodes again, disappearing and only leaving behing its weapon and armors. But the burst envelopes Kozaar and Devastation, as well as the hell Hound. The latter and the tiefling suffer little or no burn from the explosion, but Kozaar's lying body is burned again.
Sharm moves right into the Hell Hound fiery aura, but only gets slightly hot and smashes the Hound's jaws. Immediately after, the beast is also nailed by Eiran's eldritch projectile.
Brudd moves to attack the other Hell Hound, grantin Devastation some divine help in killing it. After that, his power also awakens Kozaar, lessening the pain from his burns.


View attachment 37966

[sblock=initiative and status, Round 7]
Devastation hits only the Hound.
The fire archon is killed by Senara's attack and explodes, hitting both Devastation and Kozaar; for Devastation dmg is irrelevant, Kozaar takes 10 dmg and 5 ongoing fire dmg.
Sharm takes 1 dmg from the hell hound aura and hits it, regaining 5 t hp.
Since the Archon's dead I made Brudd attack the hound, hope it's all right.

NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN


-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2 [sblock=expended]Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrathBlood squall[/sblock]
-Senara HP:108/108, HS:8/9, AP:1 SW:1 +4 AC,Ref TENT[sblock=expended]Prismatic Burst,Winter's Wrath, Mesmeric Hold, Shield[/sblock]
-Goristro
-Sharm HP:98/145+9t, HS:13/14, AP:1 SW:1 Prone[sblock=expended]Relentless Assailant, Crushing Blow, Anvil of Doom, Boggling smash[/sblock]
-Eiran HP:78/109, HS:9/9, AP:1 SW:1 [sblock=expended]Shield, Prismatic Burst, Crushing Titan's Fist, Storm Cage, Ice Storm[/sblock]
-Brudd HP:79/131 HS:10/11, AP:0 SW:1, +1 AC and Ref TSNT [sblock=expended]Mantle of Glory, Boots of the fencing Master, Sentinel Strike, Strenghten the Faithful, Divine Fortune, Healing word, Battle Cry, Warpriest strategyBattle Pyres, Couter of second chances[/sblock]
-Fire Archon 2
-Rockfire Dreadnought
-Azer 1
-Azer 2
-Fire Giant -142 hp, ongoing radiant 5(save)
-Kozaar HP:70/159, HS:12/15, AP:1 SW:1, fire ongoing 5(save ends)[sblock=Expended]Dragon Breath, Come and Get it, Unbreakable, Crumpling slam, Vorpal tornado[/sblock]
-Feather HP:15/98, ongoing 10 fire dmg(save), Prone
-Hell Hound 1 -137 hp
-Hell Hound 2 -202 hp, BLIND (save), Prone, Marked by Kozaar, ongoing dmg 15(save ends)
[/sblock]
 
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Hammerhead

Explorer
"Get the hell away from my griffon," Kozaar calls as he moves towards Feather, charging the Hellhound.

[sblock]
Move to L12, Charge to N14, Basic Attack on Hellhound.
Roll Lookup
1d20+25 → [8,25] = (33)

Roll Lookup
1d12+13 → [5,13] = (18) cold damage, mark the Hell Hound.
[/sblock]
 

Atanatotatos

First Post
Kozaar hits the Hound, but that apparently doesn't discourage the demonic beast at all. The creature bursts once again in a deadly flame, that burns rather badly Kozaar, Sharm and Feather. While the two fierce warriors can take it, the poor Griffon, left alon to face the fire of the Hound for too long, finally dies, its feathers all aflame.
A small consolation is that the other Hound bleeds to death from Devastation's blow.

View attachment 37969


[sblock=initiative and status, Round 7]
Devastation hits only the Hound.
The fire archon is killed by Senara's attack and explodes, hitting both Devastation and Kozaar; for Devastation dmg is irrelevant, Kozaar takes 10 dmg and 5 ongoing fire dmg.
Sharm takes 1 dmg from the hell hound aura and hits it, regaining 5 t hp.
Since the Archon's dead I made Brudd attack the hound, hope it's all right.

Kozaar enter the Hound's aura and 10 fire dmg, and the Hell hound recharges a power.
The Hell hound hits all three targets for 33 dmg.

NOTE:THE BLUE SQUARE MARKS THE AREA MADE INTO DIFFICULT TERRAIN BY THE ICE STORM
THE RUBBLE IN SQUARES F7-F8-G7-G8 MARK DIFFICULT TERRAIN


-Fire Archon 1
-Devastation HP:69/131, HP:7/8, AP:1 SW:1 +7, Marked by Fire Archon 2 [sblock=expended]Hounding Strike, Dimming Blow, Fool's opportunity, From the Shadows, Infernal wrathBlood squall[/sblock]
-Senara HP:108/108, HS:8/9, AP:1 SW:1 +4 AC,Ref TENT[sblock=expended]Prismatic Burst,Winter's Wrath, Mesmeric Hold, Shield[/sblock]
-Goristro
-Sharm HP:74/145, HS:13/14, AP:1 SW:1 [sblock=expended]Relentless Assailant, Crushing Blow, Anvil of Doom, Boggling smash[/sblock]
-Eiran HP:78/109, HS:9/9, AP:1 SW:1 [sblock=expended]Shield, Prismatic Burst, Crushing Titan's Fist, Storm Cage, Ice Storm[/sblock]
-Brudd HP:79/131 HS:10/11, AP:0 SW:1, +1 AC and Ref TSNT [sblock=expended]Mantle of Glory, Boots of the fencing Master, Sentinel Strike, Strenghten the Faithful, Divine Fortune, Healing word, Battle Cry, Warpriest strategyBattle Pyres, Couter of second chances[/sblock]
-Fire Archon 2
-Rockfire Dreadnought
-Azer 1
-Azer 2
-Fire Giant -142 hp, ongoing radiant 5(save)
-Kozaar HP:39/159, HS:12/15, AP:1 SW:1, fire ongoing 5(save ends)[sblock=Expended]Dragon Breath, Come and Get it, Unbreakable, Crumpling slam, Vorpal tornado[/sblock]
-Feather
-Hell Hound 1 -155 hp
-Hell Hound 2
[/sblock]
 
Last edited:

Victim

First Post
Senara steps away from the fiery beast and stands near Eiran, whispering soothingly. The enchantments she weaves into mind can lull the monster into endless slumber, or at least distract it from reality while her allies pound, slash, stab and blast it.

"It looks like Feather died. Again. We probably don't have the time to put her back together right away Kozaar," she comments.

[sblock=Action]
The Hellhound was hit by Kozaar, so it should be Cold Vulnerable, right? So Senara's Wintertouched kicks in?

Move: Move to H14.

Standard: Illusionary Ambush: Illusionary Ambush: P* R 10: +24 v W: H: 1d6+12 psychic and -2 attacks UENT

target Hell Hound: Dazed UENT if miss (no CA).

Roll Lookup

1d20+24; 1d20+24; 1d6+12 → [16,24] = (40)
1d20+24; 1d20+24; 1d6+12 → [5,24] = (29)
1d20+24; 1d20+24; 1d6+12 → [3,12] = (15)

15 psychic damage, -2 attacks UENT, -2 next attack PL
[/sblock]

[sblock=Status]

HP 108/108. 8/9. AP 1.

[sblock=Powers used]

Shield, E
Prophecy of Doom, E
Prismatic Burst, E
Mesmeric Hold, E
Winter's Wrath, E

[/sblock]
[/sblock]
 

Leif

Adventurer
Sharm Brassback, Minotaur Battlerager Fighter L20 - Dreadnought Paragon Path

Sharm violently assaults the Hell Hound again, using Crushing Surge (At-Will, L1, MP p. 7)

Attack: 1d20+21= 37 (Hit! Sharm is +5 more temp hp!)
Damage: 2d8+9= 14
1d20+21=37, 2d8+9=14
 
Last edited:


Halford

First Post
"Good job my comrades Kord will be well pleased with our efforts, I am just sorry that Feather died in the process. Now who is in need of healing?" Brudd says clapping his hands together briskly and pulling out a bottle of armor polish which he begins to apply to his horns.

[sblock=Healing]Now I have always been a little confused about out of combat healing. I presume that a Cleric can use his Healing Word abilities again and refresh them if the group takes a second five minute rest? The idea being that if we have enough time everyone can spend their surges with 5d6+5 added. If so Brudd does so.[/sblock]
 

Hammerhead

Explorer
"Here, take these," Kozaar says, passing out Feybread to his friends. "Battle can be tiring, so it's best if we recover our strength."

Now everyone in the party gets a +1 bonus to their surge value for the next 12 hours.
 

Leif

Adventurer
Sharm Brassback, Minotaur Battlerager Fighter L20 - Dreadnought Paragon Path

Sharm greedily devours the piece of feybread given to him by Kozaar, and says to Brudd, "I need some clerical attention, cousin. Here, let me buff your horns for you." *BUFF* *BUFF* *BUFF* "Ahh, that's the luster you want! Very formidable, Cousin!"
 

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