OoTS 355


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Pinotage said:
Didn't the latest FAQ entry indicate that if you teleported while falling you'd still be falling upon arrival at your destination? In which case it'd still be splat!

Pinotage

Except that if momentum carries through the teleport, then all you need to do is reverse your orientation and your momentum and gravity cancel out.
 



She's a demon (maybe), it's possible that killing her won't even kill her.

But rejection by defenestration? After she took her top off? That's gotta hurt.
 

MavrickWeirdo said:
Except that if momentum carries through the teleport, then all you need to do is reverse your orientation and your momentum and gravity cancel out.

On the down side, do that and you'll probably come out landing smack on your head. Which can't be fun. Or stylish.
Fieari said:
Hm. Now that's a question. Can you teleport INTO water? Or would you get shunted?
I would imagine you could teleport into it. It's not solid, after all. Heh, by definition, even. Besides, I'd start to feel really bad for all those sea elf wizards if you couldn't. ;)
 

I don't see how teleporting underwater, where there are a bunch of water molecules inhabiting the place you want to end up at, is any different than teleporting on land, where there are a bunch of air molecules inhabiting the place you want to end up at. Of course, applying this level of real-world logic into a fantasy game with magic isn't always the best way to go about things.

Johnathan
 

Richards said:
I don't see how teleporting underwater, where there are a bunch of water molecules inhabiting the place you want to end up at, is any different than teleporting on land, where there are a bunch of air molecules inhabiting the place you want to end up at. Of course, applying this level of real-world logic into a fantasy game with magic isn't always the best way to go about things.

Johnathan

I see where you are going with this, but this kind of analogy could also be applied to teleporting into solid ground because its only just a bunch of earth molecules or into the middle of a tree (or wall!) because its only a bunch of wood molecules.

It's not an issue of molecules, it's an issue of "perceived emptiness." We perceive air to be empty and we can move through it, displacing those molecules easily. We perceive water to be not empty and those molecules are moderately easy to displace. We perceive the earth, trees, and walls to be not empty and rather difficult to displace.

By making it a science argument, we have to conclude that everything is filled with molecules and thus either we shouldn't be able to transport anywhere or we should be able to transport anywhere - although we may not move once we get there. Neither of those conclusions are real D&D friendly.
 

MavrickWeirdo said:
Except that if momentum carries through the teleport, then all you need to do is reverse your orientation and your momentum and gravity cancel out.

Well, they'll be acting in opposition, anyway.

That doesn't mean they'll "cancel out" and keep you from getting hurt - at best, the damage will be reduced. For example, if you're falling down, and teleport, arranging to exit in such a way that you're now "falling up", you'll end up going up 1/2 the distance you'd fallen already before teleporting, and then slam back to the ground.

I guess if you could teleport quickly and frequently enough, you could try to perform a second teleport at the point when you'd be about to start falling back down, and all your KE was used up, and save yourself that way...
 

Well it's easy: you can teleport into air, water and fire, the only one that is forbidden is... earth. ;)
Actually no, the rules say "solid", so water is not solid, so you can safely teleport there. I'd say.
 

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