Oots 556

(Psi)SeveredHead said:
While that's often a positive trait in a player, most DMs know that most players hate it when their characters are captured.
Oh, certainly. Many of my characters would fight to the death in such situations - and there was at least one recent occasion when we actually confounded the DM by shaking off the dozen minions and killing their rather-more-powerful-than-us leader with some well placed spells and a lucky critical.

He had to call a five minute break while he re-worked the introduction of the new player's PC, who was supposed to break us out after we got captured.
 

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Nifft said:
Isn't that rather the point? Elan is willing to go along with the DM despite being a player in a typically hated situation.
Cheers, -- N

Isn't the "typical hated" a good sign the DM shouldn't do it? What the DM wants is important, but so are his (in this campaign) six players' wants, too.
 

Nifft said:
Isn't that rather the point? Elan is willing to go along with the DM despite being a player in a typically hated situation. A good player indeed.

But characters hate the situation, too. No character is going to surrender except in rare situations. Just laying down because a net was tossed over you isn't good roleplaying and makes it less fun for everyone but possibly the DM.
 

(Psi)SeveredHead said:
Isn't the "typical hated" a good sign the DM shouldn't do it? What the DM wants is important, but so are his (in this campaign) six players' wants, too.
It's a sign the DM shouldn't do it often.

Players tend to hate it when their PCs die, too. (Or more generally, when they lose.) But a campaign without any risk of death (or loss) is boring. The consequences of never doing anything the players might dislike is ... not a game.

Cheers, -- N
 

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