Rashak Mani
First Post
I was wondering if anyone runs a campaign where the Players themselves actually determine most of the way the Storyline is going. Not only choose among several options... but actually deciding things and changing the course of the story without being led by the nose by the DM.
One possibility I imagine would be a anti-slavery campaign like the Guardians of the Flame series by Rosenberg. Players basically have to take care of a community as well as make raids on slavers. The DM basically creates encounters and develops the plot according to PCs actions and not the other way around.
Only giving the PCs many choices isnt what I mean by PCs leading... I mean PCs really determining what they want and so forth.
DMs if you have a campaign like this, how do you manage and set it up ? Ideas, tips ? If it failed why ?
Are open ended campaigns impossible ?
One possibility I imagine would be a anti-slavery campaign like the Guardians of the Flame series by Rosenberg. Players basically have to take care of a community as well as make raids on slavers. The DM basically creates encounters and develops the plot according to PCs actions and not the other way around.
Only giving the PCs many choices isnt what I mean by PCs leading... I mean PCs really determining what they want and so forth.
DMs if you have a campaign like this, how do you manage and set it up ? Ideas, tips ? If it failed why ?
Are open ended campaigns impossible ?


