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Hero
I'm wondering why people are comparing this ritual to older editions' animate dead at all. Yes, they both work by raising a corpse, but it seems obvious to me that they're not even remotely intended to accomplish the same thing.
It's already been heavily implied that we'll see a necromancer class at some point in the futre (probably with the shadow power source). The ability to conjure/animate/create undead warriors would certainly be held off for that class. Anything we see before then--especially a ritual, which almost by definition is not intended for combat--isn't meant to accomplish the same thing.
I mean, I don't know what the design mandates were--I didn't work on Open Grave, much as I wish I had--but that's certainly how it appears from where I'm sitting.
It's already been heavily implied that we'll see a necromancer class at some point in the futre (probably with the shadow power source). The ability to conjure/animate/create undead warriors would certainly be held off for that class. Anything we see before then--especially a ritual, which almost by definition is not intended for combat--isn't meant to accomplish the same thing.
I mean, I don't know what the design mandates were--I didn't work on Open Grave, much as I wish I had--but that's certainly how it appears from where I'm sitting.