Kelleris
Explorer
It looks like everyone who's submitted a character sheet is all squared away, and everyone who wants in has a character ready except Sollir Furryfoot, Ferrix, Peter, and Argent Silvermage. Okay, that's more than I thought. Quick progress, guys, thanks. Even the people who aren't ready yet have very good reasons!
@ Isida - You don't need to declare your contacts just yet, though you can if you want to in order to help establish character background.
@ Sollir - Those devices look pretty good, except for two things. Could you use a more specific name for them, like "Charactername's Invention #23"? I'd like to populate my example device list a little more thoroughly. My other concern is a flavor issue. It's not strictly necessary, but gadget-level devices tend to be combinations of clockworks and alchemical concoctions. You don't get to pure energy rays and antigravity until you're talking about technologies. Not a huge problem, obviously, but there you go.
Invention #21 is single-target direct damage based off of a 2nd-level spell. Technologists and Wizards are both quite good at hurtin' people (3s), so it stays at "2nd level." That makes it a Gadget, Standard subtype, and it costs 10 stabilization points to activate.
Invention #22 is actually more like an upgrade to two other inventions, rather than being strictly a device of its own, a la what Mad Hatter's done in giving her animals some new toys to play with.
Invention #23 is akin to a summon monster IV spell, as you pointed out, and Technologists and Wizards both pack a 2 for that effect. That would normally make it a technology, lesser subtype, costing 3 points per duration increment, but it might be better as a gadget since you lose the flexibility of summon monster. That doesn't change the point cost, but it does mean that it takes up a much less valuable device slot (Gadgeteer versus Technologist). I really like that one, by the way!
@ Isida - You don't need to declare your contacts just yet, though you can if you want to in order to help establish character background.
@ Sollir - Those devices look pretty good, except for two things. Could you use a more specific name for them, like "Charactername's Invention #23"? I'd like to populate my example device list a little more thoroughly. My other concern is a flavor issue. It's not strictly necessary, but gadget-level devices tend to be combinations of clockworks and alchemical concoctions. You don't get to pure energy rays and antigravity until you're talking about technologies. Not a huge problem, obviously, but there you go.
Invention #21 is single-target direct damage based off of a 2nd-level spell. Technologists and Wizards are both quite good at hurtin' people (3s), so it stays at "2nd level." That makes it a Gadget, Standard subtype, and it costs 10 stabilization points to activate.
Invention #22 is actually more like an upgrade to two other inventions, rather than being strictly a device of its own, a la what Mad Hatter's done in giving her animals some new toys to play with.
Invention #23 is akin to a summon monster IV spell, as you pointed out, and Technologists and Wizards both pack a 2 for that effect. That would normally make it a technology, lesser subtype, costing 3 points per duration increment, but it might be better as a gadget since you lose the flexibility of summon monster. That doesn't change the point cost, but it does mean that it takes up a much less valuable device slot (Gadgeteer versus Technologist). I really like that one, by the way!

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