Viktyr Gehrig
First Post
I want to start off by saying, the one that out right insulted me, is a dick in general, and the DM did say something to him about it and said he'd talk to him later. I play in another game with the DM (where he isn't the DM), and he can play really well, and strategize better than most. I just think DMing isn't his strong suit.
There seems to be two things at work here. First, he's having a hard time judging the CR of his encounters-- which is a difficult art in any version of the game-- and second he prefers tough fights that require tactical skills and game mastery that the other players may not possess. I can't tell if it's only you and your one friend who object to the difficulty level of the campaign, or the whole group, so I don't know if his refusal to accommodate you is an issue or not.
If it's only the one player being a jerk to you, I can understand why you'd want to stick with it.
Viktyr, the Favored Soul/Divine Oracle combo sounds good, but I have a couple of questions about it. I know in PHB2 there is a variant of the class that allows you to give an ally or yourself temporary hit points when effected by a spell you cast. The only downside is that you don't gain weapon focus as a class ability. Which ability (weapon focus or granting temp HP) do you think is better?
Granting temporary HP, definitely. It's not your job to deal damage. It's your job to keep the rest of the party dealing damage. Temporary hit points are almost as good as keeping the party from getting hit in the first place.
The ability to grant temporary hit points to everyone affected by a spell at level 12 is very tempting, and I'm not sure how it compares to the immunity to surprise. Mass bull's strength followed by an augmented summon monster is nice, but summon monster followed by prayer plus 9 temporary hit points for everyone, including the summoned monsters?
Another class to consider is the Celestial Mystic from Book of Exalted Deeds. At 10th level, they grant Fast Healing 2 to any living being within 10 feet, including themselves. That's infinite healing as long as everyone survives the combat-- and as long as you're within 30 feet of them, they'll automatically stabilize and start to recover.