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Opinion: PoL and high tiers do not fit in the long run

xechnao said:
As far as real competition of races is considered it definately is a zero sum game when the power level surpasses a certain level. Homo Sapiens is the only powerful race on earth.

As far as fiction, good fiction always established good reasons for every balance that wasn't a realistic one.
I think you're breaking hong's First Law of Roleplaying: Don't think too hard about D&D.
 

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Irda Ranger said:
Moreover, the price of freedom is eternal vigilance; maybe the second campaign takes place inside the kingdom founded by the first campaign.

That's how my campaign world has evolved. During the fifth campaign I ran using it, my players were halfway through the second-to-last adventure in the series when one realized that the villain of the game was his old character from the fourth campaign.
 

Irda Ranger said:
I think you're breaking hong's First Law of Roleplaying: Don't think too hard about D&D.

There was a great disturbance... as though millions of catgirls* cried out at once... and were silenced. Oh the Jedi are going to feel this one.






*okay, so that part references thinking too hard about sci-fi only. oh well.
 

Dr. Strangemonkey said:
Well, but doesn't that just make it a question of taste rather than viability?

Yes, you are right. I wasn't aware of the particular cosmology synthesis when I started the thread.


Dr. Strangemonkey said:
Also, I'm still not understanding your use of the term 1st priority threats. Tying it to epic level threats is helpful, but I don't understand what epic level threats are supposed to be responsible for in terms of social development.

Particularly since, from my understanding of epic level threats, no culture is capable of developing a counter to them. Epic level PCs might be able to take out a god, but any god is capable of taking apart a culture. They just have inherent disincentives against doing so given their own interests?

Yes, you are right again. In the cosmology they have weaved apparently and logicaly goes to this story or play.
 
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To OPie: At first, influence is strictly local. As world views are strictly local in a world with low to no long distance communication, one's actions are major events in the lives of the people around them. Your PC is personally known by folks who aren't afraid to come up to you and give you free things. They know you and you, by your actions, have come to know them.

As you move up, like those who climb the authority ladder, you move away from local events, but have greater perspective upon what is going on. You learn the causes of the orc attacks and the trade wars to the South. You know things about your world others do not because you have taken up the opportunity to explore it. It's you who puts 2+2 together and now can take action to stop root causes.

By the time you've discovered, shared, beaten, joined powerful people and organizations, you've basically moved beyond your home, family, and friends. You have reached a level of power rarely seen by anyone you've heard of. Like a high level leader in our own world, the little people are harder to connect with. You don't know all the small customs of all the places you go, but you may have greater influence over their futures than they do.

As D&D is more medieval, things tend not to get more than continental. "Conquering the world" means a Roman Empire or Chinese Dynasty. There's more world out there, but it's never had any influence for centuries, perhaps eons. An epic level travel exploration might have one empire conquer another. It might mean traversing the globe. It's going to places where none have returned. This could mean falling off the edge of the earth or traveling to breaching between two dimensions, or starting all over again as explorers in impossible lands like Faerie or Shadow.

IMO, dealing more with religious places like the heavens, hells, and Outer Planes (Valhalla for example) is not Epic, but outside of life. Sure a visit might be possible, but doing something adventuresome there is hard. I've read Sepulchrave's storyhour and I think that gets about as good as it gets. Maybe someone becomes a god, but I don't that level of sophistication could be had on a broad scale. IMO, the game is easier to understand at the you and me level. I'm no PhD in religion.

Does this mean mean PoL breaks down? Yes, but only if you take it to levels it was never meant to go. Things like vast metropolises or modern society as the default setting. Open and instant communication everywhere means no exploration is needed. Enormous libraries accessible to everyone holding all the knowledge you'll ever need to know = ditto. Widespread education teaching people about places and things beyond = again.

Medievalism and learning the game as you go gameplay only hold up in certain cases. I think it's why Alpha Omega and Boothill hold up, but others require a different kind of RPG.
 

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