Mithreinmaethor
First Post
Why are we reducing monsters defenses again?
Actually, WE don'tWhy are we reducing monsters defenses again?
Remember, you're already getting it for free with every weapon! The vanilla version, at least. I reduce monster defenses by +1 per tier, and no feat is required. I also give an additional +1 for describing attacks, but that's just gravy to encourage cool descriptions.
Thanks for the quick feedback, everyone. I agree, it's an expertise feat. And Blood Jester is a spectacular player who really does have awful luck with dice. I once watched him fail something like 6 saves in a row against a stun effect. Yikes.
Many of my players felt that the original expertise feats were a no-brainer, but I was annoyed that they (a) were boring and (b) applied only to one weapon. I try to encourage "do something cool" and p. 42-related improvised attacks in my game. My solution was effectively giving everyone the expertise feat for free.. and it was much, much simpler for me to just reduce all monsters' defenses by 1 per tier than it was to have the players change their character sheets.Why are we reducing monsters defenses again?
In this case I've decided on a nifty compromise. If anyone really wants an expertise feat, they can take it and no longer gain that "cinematic" bonus I mentioned earlier. It's sort of a feat tax, but they don't have the minor stress of describing every attack and they always get the cool extra feature that comes with the new expertise feats.
To be honest, Expertise feats are not, despite what people claim, necessary to attain 50/50 attack rates... you start off, and stay, ahead of the curve.