Savage Wombat
Hero
It seems to me that the DMG (or ENworlders if the DMG fails us) could make a package of simple "house rules" for encouraging multi-classing, as opposed to the current rules which seem to discourage it somewhat.
And to this, I am reposting:
Does this mean that all the complaining is really only about Ranger 4/Barbarian 4 builds?
Would it really kill those concepts to focus on reaching five levels of one class first? A Rng2/Brb2 taking three levels as Ranger straight before returing to Barbarian?
If this is really there is to it, I definitely understand why that proviso from the playtest MC rules - that you need 5 levels of one class or 8 levels total to gain your second attack - was dropped. Way too complicated for such a tiny corner-case.
But there might be more to it...?
Unfortunately, NOTHING is worth a, 2 level dip", in 5E, unless u want to give up an Ability Score increase or Feat.
Case in point, one of my players came up with an awesome idea to have a character that was orphaned and grew up on the streets of a major city. She resorted to thievery to survive and by level 2 Rog, was kicked out of the city into the wilderness. In the wilds, alone again and abandoned, a wise old grand master monk found her, took her in, and trained her in the ways of the monk (Rog2/Mnk18).
Unfortunately, the mechanics gimp and punish the RP. With two levels of Rog, instead of 4, she loses 1 stat bump/feat. Also, she needs not just Dex but Wis to MC into monk. RP wise though, it makes since for her to have a lower Wis, UNTIL she encounters the Grand Master to teach her Wis.
So, she's better off starting as a monk to not have MC stat restrictions, get better MC with taking Rogue at level 2 for extra skill and thieves tools, then 3 more levels of Rogue to get a total of 5 stat boosts/feats, then go back to Monk the rest of the way which makes absolutely NO RP sense at all!
And they say the last edition didn't support RP! This edition out right restricts it unless you like being punished for Good RP!
Too make matters worse, this player is my wife and was finally interesed in playing D&D again after a long hiatus and bam! "Sorry honey, although the RAW lets u start off as a Rog2 to multiclass into Monk the rest of the way, ur gonna be severely gimped if u do." It's like the RAW is prejudiced against' non pure single classed characters'.
Case in point, one of my players came up with an awesome idea to have a character that was orphaned and grew up on the streets of a major city. She resorted to thievery to survive and by level 2 Rog, was kicked out of the city into the wilderness. In the wilds, alone again and abandoned, a wise old grand master monk found her, took her in, and trained her in the ways of the monk (Rog2/Mnk18).
Unfortunately, the mechanics gimp and punish the RP.
Look, it's not enough that the game allow my character concept to be created relatively easily in several different ways, it has to actively reward me such that what perfectly fits my RP idea also is perfectly Min/Maxed. I would also like the book to produce baked goods, but only gluten free that taste better than all other options. If I find out my scone would have been 5% better with gluten then I will throw it in the trash as inedible.
Unfortunately, NOTHING is worth a, 2 level dip", in 5E, unless u want to give up an Ability Score increase or Feat. Since stat increases/feats are CLASS based and NOT Level based, u forfeit one if you don't at least multiclass for 4 levels.
Unfortunately, NOTHING is worth a, 2 level dip", in 5E, unless u want to give up an Ability Score increase or Feat. Since stat increases/feats are CLASS based and NOT Level based, u forfeit one if you don't at least multiclass for 4 levels. This not only gimps MCing mechanically but, RPing wise as well. So does what u gt for multiclassing and the unfairness of some classes needing two prereqs and others not.