mgshamster
First Post
Illusions aren't a barrier, though. Provided we ignore the limitations on the illusions by spell slots and control limitations allowing them to be identified via sufficiently long observation, that can be short circuited by divination magic. You see the villian? Scry him. If you see him, it's an illusion, Mark and move on. Can't see him in the scry? Call for fire mission, full battery, fire for effect.
It's actually even easier than that. It requires his action for the image to move. He's used up his level 6+ spell slots to make multiple images.
So just watch for the things that don't move, as he has only one action per round. They're all going to have jilted movement around the battlefield. And every time they move, that's something he's not doing - no spells, no buffs, etc... And when he is casting spells and buffs and activating magic items, none of the images are moving.
More importantly, though, is the range limit (which is constantly being ignored in this challenge). None of those images can move past 120 feet of him. So in addition to them taking up his actions, they also help triangulate where he is.
So let's tally this all up. He as "multiple" images. Let's say 2. That's his level 6 and 7 spell slots taken up. He's got his "army" of undead via animate dead, taking up his 8th level spell slot. And he casts programmed illusion via wish, taking up his 9th level spell slot.
We also know that he doesn't bring up buffs until they start of combat. So right at the start, here's what's active:
- Undead (number unknown, but by the Animate Dead rules we're maxing out at 8)
- 2 Major Illusions
- 1 Programmed Illusion
- 1 simulacrum
Round 1 he uses his Staff of Swarming to create the swarm. Round 2 he casts sanctuary. Round 3 he casts darkness or greater invisibility. Round 4 he casts Mirror image. Round 5 he casts see invisibility. Round 6 he casts any other buff spells he has that don't require concentration. We can cut all this down to 4 rounds if his simulacrum casts sanctuary and greater invisibility, as those are the only two that aren't self only spells. Meanwhile, all his illusions are standing still waiting for his action to move them. And he's not hidden yet, as he hasn't taken an action to hide.
He's currently 1200 feet away, but all his illusions are within 120' of him and his simulacrum is within 30 feet of him. His undead can be further, but if they're farther than 60 feet he can't command them.
With all that set in place, go ahead and make your first 4 rounds of actions to kill the Coffeelock and his Sim. Because that's how many you get before he can even start to attack you (although his Sim may start attacking with his oathbow on round 3).
(All this based on the opening post, last edited on 12/4/17 at 12:20 am GMT)
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