AbdulAlhazred
Legend
The problem I see with this is that out of combat abilities are much more reliant on the class you pick than how much or less one comb at optimizes in 4e.. A player could combat optimize a Ranger, Rogue, Wizard or Cleric and still have way more out of combat options (extra skills and free rituals) than a Fighter or Barbarian, unless he invests heavily (optimizes) out of combat abilities.
Yeah, you can box yourself in because fighters and a couple other classes lack equally good starting skill options. OTOH the skills the fighter DOES have can be monster useful. Being able to drop a +15 Athletics roll at level 1 is certainly feasible, +12 is trivially easy, and there are a lot of ways to get an extra +5 when you really need it. That will cost you basically a skill power or a level 5 item. I agree it would be BETTER if skills were all baselined at 4 per class (rogue probably still needs 5 since they can't even touch doing their 'thiefly' function without at least 3 specific skills and they really should have a bit of choice).
Anyway, I agree, OO combat stuff is pretty variable and it isn't as easy for arbitrary characters to excel at that. It also requires less resources, so the more optimized characters can usually shift gears and pick up that stuff later, whereas it is somewhat harder or sometimes impossible to really optimize for combat purposes later.