Lizard said:
First off, what's with no 1st level orcs? Dammit, YOU FIGHT ORCS AT FIRST LEVEL. Sheesh.
Can't argue with you here. Guess we'll have to fight kobolds and goblins instead.
Lizard said:
Second...9th level minions have 1 hit point? (Addendum: I prefer '1 hit point' to 'die when they are hit'. It reduces a lot of rules problems.)
I suspect the actual hit points of minions are pretty flexible.
Most of the time it's not even supposed to matter.
Lizard said:
Third...fixed damage for minions? Kind of boring, but, meh. I can live with it. I hope there's rules for calculating 'fixed' damage from any weapon, so it's easy to give orc warriors longswords or halberds if you want to.
Since minions are replacing normal monsters at a 4:1 ratio, they get to roll a lot of attacks - and thus a lot of chances to crit. Making the damage fixed eliminates that problem, and also means the DM only rolls only twice as many dice (+3x the attacks, -1x the damages) as using normal monsters, instead of 4x the dice.
Lizard said:
Fourth...minions have no skills? None? Well, it does explain the orc lifestyle.
These guys were born for dying.
Lizard said:
Fifth...why does the Drudge have better armor than the raider? (+4 over reflex vs. +3) You'd think the more elite an orc was, the better armor he'd have. Seems to fit.
The raider's armor is more comfortable.
Lizard said:
Sixth...an orc hospital must consist of a bag of rats. "Whack rat till feel better."
NPCs have healing surges, so out of combat they don't need hospitals anyway.
Lizard said:
Seventh...let's say, Ghu forbid, I *do* want to make my own orcs. I know that's "tedious and dull" and no sane DM wants to actually tinker with worldbuilding, but bear me out. Nothing in the article says "This is what a generic orc is". There's no clear indicator which powers are "orc powers" all orcs get, and which are pseudo-class powers. (To judge by the drudge, there's nothing which ALL orcs get by default.) There's not even a basic racial profile to use if I want to build an Orc Fighter from scratch. Do I staple levels onto the minion? The raider? I want to make a first level orc warlord who has gathered some drudges into a bandit gang. How?
It's pretty clear to me that the "orc power" is Warrior's Surge - you even noted this above, so I'm surprised you're having trouble with it now. The only orcs that don't have Warrior's Surge are the 1-hp minions - who couldn't get any use out of it anyway, so why waste the ink writing it in? They also get +movement while charging.
Likewise, the "kobold power" is Shifty, the "gnoll power" is Pack Attack, the "goblin power" is Goblin Tactics, the "hobgoblin power" is Hobgoblin Resilience, etc.
The basic racial profile is likely in the appendix for creating PCs, but if its not you make a first-level orc warlord by making a warlord, giving it +2 str and con (consistently high Orc stats), and giving it Warrior's Surge, along with a movement bonus when charging.
Lizard said:
What it boils down to is, I don't see what this system gives me that "Humanoid+levels" didn't. It seems to be more restrictive and more confusing, and if I want to mix "Pre gen" orcs with "custom" orcs, I need, basically, two sets of rules to do it, the "monster" rules and the "pc" rules. That's more retro than I like.
Can someone elaborate the advantages for me? What do you see that's superior about this, other than the fact it basically provides you with a "Box of orcs" you can pick pieces out of, if you happen to like the pieces you've been given?
The only thing this system will ever give you that "humanoid + levels" didn't is quick creation (while remaining consistent with resulting challenge level). For some of us, that alone is cause for celebration.