Lizard said:
First off, what's with no 1st level orcs? Dammit, YOU FIGHT ORCS AT FIRST LEVEL. Sheesh.
Two orc raiders and a handful of drudges. First level encounter for ya.
Second...9th level minions have 1 hit point? (Addendum: I prefer '1 hit point' to 'die when they are hit'. It reduces a lot of rules problems.)
Sure. Hit points are a measure of your plot immunity. Minions have no plot immunity. I don't see why that's such a big deal.
Third...fixed damage for minions? Kind of boring, but, meh. I can live with it. I hope there's rules for calculating 'fixed' damage from any weapon, so it's easy to give orc warriors longswords or halberds if you want to.
Fixed damage for minions does two things:
1) It speeds up play dramatically when dealing with a horde.
2) It fixes the problems of minions critting, since a crit is meaningless to someone who does fixed damage.
As for giving longswords to the warriors, that's as simple as increasing their hit bonus by 1 and reduce their damage by 1, or giving them reach 2 if they have halberds. Honestly, you're a big boy. You don't need WotC to hold your hand and tell you how to do this stuff. That took me less time to think of it than it took me to type it out.
Fourth...minions have no skills? None? Well, it does explain the orc lifestyle.
Fifth...why does the Drudge have better armor than the raider? (+4 over reflex vs. +3) You'd think the more elite an orc was, the better armor he'd have. Seems to fit.
Sixth...an orc hospital must consist of a bag of rats. "Whack rat till feel better."
This is so stupid, I barely know why I'm addressing this, but once again, hit points are your plot immunity, not your actual injuries.
Seventh...let's say, Ghu forbid, I *do* want to make my own orcs. I know that's "tedious and dull" and no sane DM wants to actually tinker with worldbuilding, but bear me out. Nothing in the article says "This is what a generic orc is". There's no clear indicator which powers are "orc powers" all orcs get, and which are pseudo-class powers. (To judge by the drudge, there's nothing which ALL orcs get by default.) There's not even a basic racial profile to use if I want to build an Orc Fighter from scratch. Do I staple levels onto the minion? The raider? I want to make a first level orc warlord who has gathered some drudges into a bandit gang. How?
You build a new monster from scratch and use the orc racial stuff from their PC race entry in the appendix of the book. Which, I can already tell you what it's probably going to consist of: +2 speed on a charge, and they get Warrior's Surge as an encounter power, since every single orc has both of those things (the minions don't need to have Warrior's Surge listed since they're never bloodied).
Why do you need a template to start with and just staple levels onto? Why can't you start from scratch. Hell, that seems
more fun to me than applying templates and levels and stuff.
Eighth...at least they're chaotic evil. Alignments aren't totally dead.
What it boils down to is, I don't see what this system gives me that "Humanoid+levels" didn't. It seems to be more restrictive and more confusing, and if I want to mix "Pre gen" orcs with "custom" orcs, I need, basically, two sets of rules to do it, the "monster" rules and the "pc" rules. That's more retro than I like.
Can someone elaborate the advantages for me? What do you see that's superior about this, other than the fact it basically provides you with a "Box of orcs" you can pick pieces out of, if you happen to like the pieces you've been given?
You get to the same place as you would with "humanoid+levels," but faster and with less work. I mean, seriously, this isn't hard. If I had access to the right numbers (something they told us we will have), I could write up an orc shaman in like, 5 minutes tops. I don't understand how that could
not make someone excited.