Orthancara
The Seerbird
Small fey
Hit Dice: 1d6 ( 3 Hp)
Initiative: +5 ( +1 Size, +4 Dex )
Speed: 10 ft. 30ft (Fly)
AC: 16 (+1 size, +4 Dex, +1 natural)
Attacks: Beak + 6 Melee, Claw (x2) + 4 Melee
Damage: Beak 1d4+2, Claws 1d2+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks Spell-like abilities
Special Qualities: Portents, Unnatural Aura, SR 14
Saves: Fort +1, Ref +6, Will +3
Abilities: Str 6, Dex 18, Con 11 ,Int 7, Wis 12, Cha 14
Skills: Escape Artist +8,Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (Loresinger) +8, Search +3, Spot +4, Concentration + 6, Scry +6
Feats: Dodge, Weapon finesse (beak)
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Climate/Terrain: Any Land, and in the Air
Organization: Solitary
Challenge Rating: 4
Treasure: No coins; 50 % standard Items (in nest)
Alignment: Usually chaotic good
Advancement: By character class
Portents (Su): The Seerbird infrequently glimpses tidbits of future events; which most find it irresistible to blurt out to others around it. Once per week the Seerbird may have a portent, whether it be of importance, or of more mundane interest. The knowledge check for this ability is shown below
Spell-Like Abilities: 1/day-confusion (the Seerbird must touch the target), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only), and polymorph self. These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).
One Bird in ten can use Otto’s irresistible dance once per day as cast by an 8th-level sorcerer.
Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a Seerbird at a distance of 30 feet. They do not willingly approach nearer than that and grow agitated if forced too.
UNDER CONSTRUCTION
Will finish full MM description after sleep
The Seerbird
Small fey
Hit Dice: 1d6 ( 3 Hp)
Initiative: +5 ( +1 Size, +4 Dex )
Speed: 10 ft. 30ft (Fly)
AC: 16 (+1 size, +4 Dex, +1 natural)
Attacks: Beak + 6 Melee, Claw (x2) + 4 Melee
Damage: Beak 1d4+2, Claws 1d2+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks Spell-like abilities
Special Qualities: Portents, Unnatural Aura, SR 14
Saves: Fort +1, Ref +6, Will +3
Abilities: Str 6, Dex 18, Con 11 ,Int 7, Wis 12, Cha 14
Skills: Escape Artist +8,Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (Loresinger) +8, Search +3, Spot +4, Concentration + 6, Scry +6
Feats: Dodge, Weapon finesse (beak)
__________________________________________________
Climate/Terrain: Any Land, and in the Air
Organization: Solitary
Challenge Rating: 4
Treasure: No coins; 50 % standard Items (in nest)
Alignment: Usually chaotic good
Advancement: By character class
Portents (Su): The Seerbird infrequently glimpses tidbits of future events; which most find it irresistible to blurt out to others around it. Once per week the Seerbird may have a portent, whether it be of importance, or of more mundane interest. The knowledge check for this ability is shown below
Code:
[color=Jade]
DC Type of Knowledge
-- -----------------
10 Mundane knowledge; knowledge of a mundane event
20 Moderate Foretelling usually of local importance
25 Obscure Sight Something that will have a big impact on a
few folks
30 Cataclysmic Something that has the potential to change the
World
[/color]
Spell-Like Abilities: 1/day-confusion (the Seerbird must touch the target), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only), and polymorph self. These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).
One Bird in ten can use Otto’s irresistible dance once per day as cast by an 8th-level sorcerer.
Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a Seerbird at a distance of 30 feet. They do not willingly approach nearer than that and grow agitated if forced too.
UNDER CONSTRUCTION
Will finish full MM description after sleep

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