[ot]Magnamund - Lone Wolf Series

You forgot Herbwarden :)

What was your reasoning behind what should be a core class and a prestige class? The Marine could easily be a core class, and if the left-hand magician is a core class (as well as the Crystal Star Initiate (BTW what is the difference between the two?) why is the Nadzirinim a prestige?

Myself, I was flirting with an idea like this.

Make it a d20 game. Have as the core classes the following:

Barbarian, Bard, Fighter, Rogue, Expert, Noble and Woodsman (from WoT). Make the rest prestige classes that are relatively easy to get into. Thus Kai Warrior, Brother of the Crystal Star, Border Ranger, etc become prestige classes. Even if we make them 20 level prestige classes.
 

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good idea

Eternalknight said:
Barbarian, Bard, Fighter, Rogue, Expert, Noble and Woodsman (from WoT). Make the rest prestige classes that are relatively easy to get into. Thus Kai Warrior, Brother of the Crystal Star, Border Ranger, etc become prestige classes. Even if we make them 20 level prestige classes.

Great idea!

In D&D, they don't have ANY requirements for base classes (except for alignment), therefore they are all equally powered. This doesn't have to be the case in d20. Give the Kai Warrior stiff ability requirements (STR, DEX 13+), RP requirements (must be a member of the Kai Order), and perhaps racial (Sommlending only).

If this is done, you can actually start out as a prestige class, and you have an excuse to make Kai Warriors (or whatever) more powerful than standard fighters.
 

The Magnamund Companion is no longer available for download. :(

is there some way someone could send it or attach it to this thread?
 


After careful research (mostly playing through Project Aon's Gamebooks ;) ), I've come to the conclusion that the Kai Lord character CAN be balanced with the other classes...

...Mainly because the Kai Lord is essentially a multi-class of Fighter, Ranger and Rogue, with some psi-abilities added. The Magnakai is really just the same as a Kai, only with boosted abilities. And only Kai Grandmasters are really capable of spell-casting.

Another thing is that Kai Monks don't start with ALL their abilities, but gain them adventure by adventure. LoneWolf only start with 3 Magnakai Disciplines in his first Lorestone Quest adventure, for exemple.

So a starting Kai (or Magnakai) might only have the skills of a warrior, ranger, rogue or mind-force user, and only develop in other disciplines as he goes up in level.

High level Kai (like Grandmaster on up) might best be covered with the Epic-Level rules in the Epic-Level Handbook. ...especially since by the time LoneWolf became Supreme Master, he was at a level of power comparable to some D&D Demonlords...
 

I like the d20 class idea as well. I also if I may, I suggest Monte Cooks version of the bard in exchange for the PHB bard. I just like that bard much better.

I do like the woodsman class but doesnt he have a defensive bonus? If so are the other classes going to have this and if not then what will he be giving to balance the removing of it?
 

omokage said:
The Magnamund Companion is no longer available for download. :(

is there some way someone could send it or attach it to this thread?
I would advise AGAINST attaching a 12MB file to a post, but the file can be reduced to 5MB if you convert it to PDF...

I just did this with the old version of the file (on the old server before THAT server was deleted (for bandwidth reasons) some time ago).

Can anyone who has gotten the "new" file check what changes he did (if any) ?
 

dagger said:
I like the d20 class idea as well. I also if I may, I suggest Monte Cooks version of the bard in exchange for the PHB bard. I just like that bard much better.

I do like the woodsman class but doesnt he have a defensive bonus? If so are the other classes going to have this and if not then what will he be giving to balance the removing of it?

Well, typically, removing the Defense bonus is not a problem for standard D&D, as the abundance of magic items makes up for it. However, Magnamund doesn't quite have such an abundance. We could go two ways: Use the Defense bonus, or not use the Defense bonus. Have to decide one way or another, I 'spose
 


Eternalknight said:

Well, typically, removing the Defense bonus is not a problem for standard D&D, as the abundance of magic items makes up for it. However, Magnamund doesn't quite have such an abundance. We could go two ways: Use the Defense bonus, or not use the Defense bonus. Have to decide one way or another, I 'spose
I wouldn't mind using a defense bonus in general in a Magnamund d20 game. However, it should not be something exclusive to one class - if the Woodsman gets a defense bonus, the other classes should too. I don't have WoT, but if it works the same way as in Star Wars the Defense bonus is generally equal to the reflex save +2.
 

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