Eternalknight
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Why limit it to forest-dwelling animals? The books define it as being able to "communicate with some animals and to guess the intentions of others. I don't recall exactly, but I'm pretty sure the Lone Wolf still uses it in various non-forest places, such as the Vassagonian deserts.Eternalknight said:Animal Kinship: This Discipline allows a Kai Lord to speak with forest dwelling animals as a supernatural ability. It also gives him a +2 kinship bonus to Animal Empathy.
+2 seems a bit low.
Camouflage: Camouflage gives a Kai Lord a +2 camouflage bonus to Hide and Disguise.
Given the rapid rate at which hp are restored in D&D, Cure Minor every hour isn't exactly all that impressive. I would instead suggest something like naturally recovering 1 hp/level every hour instead of day, or maybe every other hour.
Healing: This gives a Kai Lord a +2 healing bonus to Heal, and allows him to use cure minor wounds once each hour as a supernatural ability.
Again, +2 seems a little low. Then again, the extra +1 to Reflex saves is neat.
Hunting: This Discipline gives a +2 hunting bonus to Wilderness Lore checks, and a +1 bonus to the Kai Lord’s Reflex saves.
I would probably include a mention that the Kai Lord can use the power at will, i.e. that there is no daily limit or something like it.
Mind over Matter: This Discipline allows the Kai Lord to us the far hand Psionic power as a supernatural ability.
This runs into the dual problem of psionic attacks generally being a waste of time, and that in the books Lone Wolf seems to be able to fight physically and mentally at the same time. How about allowing each opponent the Kai Lord engages in melee a Will save against some DC (probably 10+Charisma bonus+Level/2), and those who fail get a -2 morale penalty to attack rolls and damage?
Mindblast: Mindblast allows a Kai Lord to attack his victims using psychic power. Treat this as the mind thrust Psionic attack mode, which is used as a supernatural ability.
That could work, assuming you use the normal psionic attacks. Otherwise, you could use something like a big bonus on saves against all Mind-affecting effects and/or giving a save where none is usually given.
Mindshield: Many of the Darklands creatures are able to attack using their mind force. This Discipline gives a Kai Lord some protection against this. Treat Mindshield as the Empty Mind Psionic defense mode, which the Kai Lord may use as a supernatural ability.
In the books, Sixth sense usually helps with "intuitive" decision-making as well, not just seeing stuff. I'm not sure how to translate that to D&D though.
Sixth Sense: This Discipline gives a +1 insight bonus to Spot and Listen and a +2 insight bonus to Sense Motive.
I'd just call Weaponskill a free Weapon Focus feat.
Weaponskill: Kai Lords are trained to be effective with certain types of weapons. Pick a weapon from the following list; whenever you enter combat with that weapon, add +1 to your attack and damage rolls. The available weapons are dagger, spear (any), mace (any), short sword, warhammer, longsword, axe (any), quarterstaff and greatsword.
Eternalknight said:Ok, so how do we do magic? Obviously we need left and right hand. And Old Kingdom. Should we even bother with Shianti magic? What happened to Grey Star at the end of his series (I only have book 1); did he stay in Southern Magnamund or go back to the Isle oof Lorn? If he stayed, did he teach anyone the Shianti way?