[ot]Magnamund - Lone Wolf Series

Re: Re: The Kai problem

Andrew D. Gable said:
And Eternalknight, is there any way you can get your Kai PrC into another format, say .wps? I'd like to check it out, but I keep getting some weird error message.

What is .wps?
 

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Andrew D. Gable said:


The only comment I have on this is that I disagree somewhat with doing stat blocks of drakkarim. Basically, drakkarim were just another variety of human, just huskier and more warlike (stats of a half-orc?). I see most drakkarim warriors as simply NPC warriors with the drakkarim racial mods - and furthermore, the Death Knight and Zagganozod as non-player PrCs.

I agree about the Drakkarim. The glossary in the back of the Legends books states that Drakkarim are a barbaric human race. This begs the question: Should we make different human backgrounds, like Realms and Wheel of Time?
 

Eternalknight said:
However, how about making a druid more like an evil cleric?

Some druids, like the Sommlending variety, could be clerics of Naar. The Ceners would be clerics too, but of Xuzargha (their god, briefly mentioned in #13). Which brings me to another point - we know next to nothing about Magnamund's religion. Kai, Ishir, Naar, and Xuzargha. Should we consider Nyxator, Agarash and Alyss to be gods? Or merely powerful beings? I'd think Agarash is likely of a near-godly level, as Shasarak in the Grey Star series derived his power from the demon lord.

As for spellcasters, well I can't remember any reference in the books to spellbooks. Maybe eliminating the wizard class and making sorcerer the default spellcaster. Certainly, the schools of magic would have to change; left and right hand magic, and Old Kingdom battle magic. Or, we could follow the Grey Star example, using Sorcery, Enchantment, Elementalism, Alchemy, Prophecy, Psychomancy and Evocation.

Yes, but the Grey Star books were based upon Shianti magic, and not necessarily magic all around the world. I saw a site once with a nifty discussion of magic systems, I'll have to dig it back up.
 

Eternalknight said:
This begs the question: Should we make different human backgrounds, like Realms and Wheel of Time?[/COLOR]

I'd think so. The Magnamund Companion lists 7 (?, possibly more) population groups in the countries section.

And while I'm here, .wps is the format for MS Works (my version's 6.0).
 

Andrew D. Gable said:


Yes, but the Grey Star books were based upon Shianti magic, and not necessarily magic all around the world. I saw a site once with a nifty discussion of magic systems, I'll have to dig it back up.

Ok, so how do we do magic? Obviously we need left and right hand. And Old Kingdom. Should we even bother with Shianti magic? What happened to Grey Star at the end of his series (I only have book 1); did he stay in Southern Magnamund or go back to the Isle oof Lorn? If he stayed, did he teach anyone the Shianti way?

For religions, Kai, Ishir, Naar and Xuzargha (I don't have book 13). Agarash as well, as I think the New Order books refer to people worshipping him (not 100% sure). People of Southern Magnamund worship the Shianti (Grey Star the Wizard; On the Coming of Grey Star section). Thats 6. I'm not sure if anyone actively worships Alyss and Nyxator though.
 

Hmmm, I don't have Works.... Here goes nothing.
KAI LORD PRESTIGE CLASS
By Shane Garvey

REQUIREMENTS
To qualify to become a Kai Lord, a character must fulfill all of the following criteria.
Base Attack Bonus: +2
Knowledge (religion): 6 ranks
Wilderness Lore: 4 ranks
Alignment: Lawful good or lawful neutral
Feats: Armor Proficiency (light and medium), Weapon Proficiency (simple and martial), and two of the following: Great Fortitude, Iron Will or Lightning Reflexes.
Patron Deity: Kai.

Class
Level BAB FORT REF WILL Special
1 (novice) +1 +2 +2 +2 Kai Discipline
2 (intuit) +2 +3 +3 +3 Kai Discipline
3 (doan) +3 +3 +3 +3 Kai Discipline
4 (acolyte) +4 +4 +4 +4 Kai Discipline
5 (initiate) +5 +4 +4 +4 Kai Discipline
6 (aspirant) +6 +5 +5 +5 Kai Discipline
7 (guardian) +7 +5 +5 +5 Kai Discipline
8 (journeyman) +8 +6 +6 +6 Kai Discipline
9 (savant) +9 +6 +6 +6 Kai Discipline
10 (master) +10 +7 +7 +7 Kai Discipline


CLASS SKILLS
The Kai Lord’s class skills are Animal Empathy, Balance, Climb, Concentration, Disguise, Heal, Hide, Jump, Listen, Search, Sense Motive, Spot, Stabilize Self, Swim, Tumble, Use Psionic Device and Wilderness Lore.
Skill Points at Each Level: 4 + Int modifier.
Hit Die: d10.

CLASS FEATURES
Weapon and Armor Proficiencies: Kai Lords gain no bonus weapon or armor proficiencies.

Kai Disciplines: A Kai Lord learns a new Kai Discipline each level. These are special abilities taught to members of the Order of Kai. There are ten Kai Disciplines all up. Each one may be chosen only once.

Animal Kinship: This Discipline allows a Kai Lord to speak with forest dwelling animals as an extraordinary ability. It also gives him a +2 kinship bonus to Animal Empathy.

Camouflage: Camouflage gives a Kai Lord a +2 camouflage bonus to Hide and Disguise.

Healing: This gives a Kai Lord a +2 healing bonus to Heal, and allows him to use cure minor wounds once each hour as a supernatural ability.

Hunting: This Discipline gives a +2 hunting bonus to Wilderness Lore checks, and a +1 bonus to the Kai Lord’s Reflex saves.

Mind over Matter: This Discipline allows the Kai Lord to us the far hand Psionic power as a supernatural ability.

Mindblast: Mindblast allows a Kai Lord to attack his victims using psychic power. Treat this as the mind thrust Psionic attack mode, which is used as a supernatural ability.

Mindshield: Many of the Darklands creatures are able to attack using their mind force. This Discipline gives a Kai Lord some protection against this. Treat Mindshield as the Empty Mind Psionic defense mode, which the Kai Lord may use as a supernatural ability.

Sixth Sense: This Discipline gives a +1 insight bonus to Spot and Listen and a +2 insight bonus to Sense Motive.

Tracking: The Tracking Discipline allows a Kai Lord to make use of the Track feat.

Weaponskill: Kai Lords are trained to be effective with certain types of weapons. Pick a weapon from the following list; whenever you enter combat with that weapon, add +1 to your attack and damage rolls. The available weapons are dagger, spear (any), mace (any), short sword, warhammer, longsword, axe (any), quarterstaff and greatsword.

It's a little messy but hope you can read it :)
 

Andrew D. Gable said:


I'd think so. The Magnamund Companion lists 7 (?, possibly more) population groups in the countries section.


Page 14 of the Magnamund Companion: Drakkarim, Vaderish, Aluvian, Nael, Telcharim, Mythenish, Tianese, Shadakine, Sadi, Vassa, Ulnarian, Sommlending, Ice Barbarians, Elder Magi and Drodarian.
 

I like it better as a core class with a multi-class restriction that states you can only begin this class at 1st level and once you multiclass out you can no longer take levels in Kai.
 

This doesn't have much to do with the thread as a whole, but... EternalKnight? Do you think you could stop using the dark green text? It's a lot harder to read against the grey background than the default light yellow text. Thank you :)
 


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