D&D 4E OT: Shadowrun 4E announced

Henry said:
...looking for unguarded Wireless "sweet spots" to hack in...

It doesn't take much to predicate the same thing for futuristic corporate espionage, especially if the "good" sweet spots are deep inside the buildings physically past other security. :)

Hey, a corporation, which broadcasts vital information over an (unguarded) wireless network deserves no better for sure... :D

Bye
Thanee
 

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Michelle Lyons said:
With all due respect.... that's just silly. I accept that you don't like the turn the game line has taken and that it doesn't fit your vision of what the game should be. I also accept that you are not looking forward to 4th edition and expect nothing good from it. I don't agree, but milage is a known variable for everyone, as they say.
Then why is my opinion silly?
The fact is, though, that you don't know what anybody does or doesn't play or how they play it. This is wholly your opinion and an uninformed one in this respect as well. I've been playing on and off since 1st edition in both published modules and in adventures my GM created (or I did). I'll go on record as saying that there were aspects of all editions that have sucked. I don't think there's anything wrong with trying to fix those things. In general, personal speculation is just bad form. You want to not like the game, fine, but declaring things about the people who are involved with the production of the game is bad form.
I may have painted with too broad a brush, but did not mean a universal truth that all the writers are identical. At the same time though, you seem to regard my opinions as unfounded and not based on experience. I have been involved in the SR community for years, and have seen the game styles of some of the freelancers. As well, it's come up before in other places and times. Most of them never played "normal" SR, and now SR is becoming more like that they played. So, what I know of their SR play style is what they've said, and now what the books contain.

It's like when folks tell you to critique a novel without critiqueing the writer. The toy are tied, and there's no way to seperate the person from the material. I'm not calling them bad people, or saying they rape goats in their spare times, I'm directly addressing the Shadowrun game and the way they have presented their opinion of it.


Damn. I guess we need to put the Game Edition Ninjas back into training if they've been spotted this early in the process. They'll be really disappointed, too. Seriously, though, I wish you a world of enjoyment with whatever games you currently like and wish you well with them.
That has always been a cop out. "Sure we are totally altering the game, but you still have your old stuff, we're not kicking in your door." I enjoy new products for my established games. Sure I could just download the SRD and make everything myself, but the game is more than that. Every time a new edition abandon's older players, it splits the player base into different groups.
Everything that happens to Shadowrun does affect me, if it's a game I play. Even if the effect is simply no new material for me.

But, as I said, if this new path for Shadowrun is the more profitable, then by all means the company should head that way, but be honest about it. Don't quip about Game Edition Ninja's, or (not you, but others) tell me the game hasn't changed. ("It's evolved" "isn't that change?" "no, it's the same game, just different.")

I don't consider the new FanPro folks evil, I just think they've altered Shadowrun into a game that is not what it was. I think you're trying to make the best game you can, it's just not Shadowrun anymore.

For the record, right now I'm in way too much D20 stuff. D&D, SW, and a neat near future psychic game. The SR game ended a couple months ago, due to the GM's style and the lack of inspiration new material was giving me. We've been looking for new systems to try, but Fireborn's dice were too odd, and Unknown Armies is mostly dead too.
 

Jürgen Hubert said:
Gentlemen, we have a psychic among us.
My powers are not to be mocked! :p
But seriously, sit down for 5 minutes and make some notes of what elements define SR for you.
Then see what's left in SR4.
Seriously, I'm not worried too much about that part of the rules. In pretty much all campaigns I have participated in, the decker was an NPC because his part of the run was entirely disconnected from the rest of the team. If they come up with some rules to allow the decker/hacker to stay with the team, as opposed to staying at home and playing matrix watchdog, then this might be a big improvement...
I think Hacker is a bad term for it. I mean, Street Samurai's have been called 8 billion different things, so why are Deckers now Hackers?

Apart from that, the idea of tapping into buildings and such is more a subsect of the Rigger. Ties into the CCSS thing and such. Not sure if Rigger's are still riggers, if there's even a VCR anymore or what. Mention was made that Rigger's were also changing, even though I never had a problem with actual riggers in play. (Vehicle Combat =/= riggers, as it were, but for some reason, SR has always resisted easy Vehicle COmbat rules.)
 

Vocenoctum said:
My powers are not to be mocked! :p
But seriously, sit down for 5 minutes and make some notes of what elements define SR for you.
Then see what's left in SR4.

I'd love to, but all I've got is the GAMA press release and a four question FAQ. Since deckers always wound up being NPCs for me, 4th is simply doing something that may make them a viable character type. Since I tend to run and play metaplot-light games, the year of the comet or the death of Teela-O-MLY or whatever hasn't effected me at all.
 

Hurtfultater said:
I'd love to, but all I've got is the GAMA press release and a four question FAQ. Since deckers always wound up being NPCs for me, 4th is simply doing something that may make them a viable character type. Since I tend to run and play metaplot-light games, the year of the comet or the death of Teela-O-MLY or whatever hasn't effected me at all.
Sorry, meant "write down now, what you like about SR, and in 9 months, see what remains".
 

Aust Diamondew said:
I'm pretty excited. My GM says we'll be switching over for sure. Anybody know anything about what they're doing with the system besides what is stated on their website?

Nothing yet, sadly.

I am somewhat excited about it, though. I'm actually thinking about running a game for my group, with some of the (IMHO sillier) backstory elements tweaked.

Of course, without the rules, I won't be able to start on it until September, other than laying out general information and coming up with plots, but hey.

Brad
 

Vocenoctum said:
My powers are not to be mocked! :p
But seriously, sit down for 5 minutes and make some notes of what elements define SR for you.

Aztec mythology
Trolls with cigars and BFGs
Dwarves with cigars and (slightly less B) FGs
Megacorporations
AmerInd mysticism in the western US
A draconic president
Mythic Aztec megacorporations
Mages in commando getup
"Frag this drek, chummer"

Vocenoctum said:
Then see what's left in SR4.

I can't, because we know almost nothing about it. :D
 

Hurtfultater said:
I'd love to, but all I've got is the GAMA press release and a four question FAQ. Since deckers always wound up being NPCs for me, 4th is simply doing something that may make them a viable character type. Since I tend to run and play metaplot-light games, the year of the comet or the death of Teela-O-MLY or whatever hasn't effected me at all.

You jerk! [url http://www.paranoia-live.net/forum/profile.php?mode=viewprofile&u=174]Teela-O LIVES![/url]

Er...OK, back on topic. Just a note for all people upset by the deckers/hackers change, I wouldn't expect it to be too hard to retro-convert hackers to deckers. I mean, if it's possible to (rant_alert) convert a pristine 2nd Edition AD&D character into a piece of 3.5 tripe :p (/rant_alert), then how hard can it be to give deckers back their decks?

I will agree, however, that I do like the deckers in the sense that they establish the SR universe as a unique fusion of cyberpunk and retro. I remember reading one fo the SR stories, and seeing a minor character playing a text-based adventure...
 

Vocenoctum said:
My powers are not to be mocked! :p
But seriously, sit down for 5 minutes and make some notes of what elements define SR for you.
Then see what's left in SR4.

- Lots of conflict - magic versus technology, human versus metahuman, megacons against each other, nation versus nation, criminals versus law enforcement, monstrous threats (bugs, Deus, etc) versus metahumanity.
- Magic and fantasy tropes in a futuristic world.
- Ever-shfting alliances and power groups.
- Future shock
- Tense firefights
- Lengthy planning that gets exchanged for panicked improvisation as soon as things start going wrong (and they always do).
 

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