Hurtfultater said:
The decker is changing into the hacker. I'm sure hackers will have decklike things, just implanted in their skulls or somesuch. I'm sorry that FanPro killed your dog, but the rest of us aren't seeing why they're a bunch of fiends bent on killing Shadowrun. We haven't seen just what they'll be doing exactly and how they'll be doing it.
You have seen what they'll be doing, if you've read any of the setting books since FanPro. SoE was the last book I got, and I see no reason to believe that the past performance of FanPro will not carry through to the new edition.
We don't know the specifics of what will be there, but it's not hard to see what the style will be.
As for Deckers being Hackers, it's a different concept from what I've seen. Do the deckers suddenly all put down their cyberdecks and take up an entirely new method of operation?
Deckers were fun, because they created their own little world and thrived in it. They had their uses, but in general, they were seperated from the rest of the setting. It made them interesting at the same time it made them more difficult to integrate. Acceptable losses for myself, but others have always complained about it. IMO if you integrate deckers into the team more, they lose their flavor. If the Matrix still exists, then they are doubly empowered beyond their comrades.
Magic was always odd, because the same endless casting that made it fun, also made it generally overpowered. Same with the Wired Samurai, his speed and resilience made him fun, but also made it unbalanced. The only ways to counter them were to match them with a similar figure on the opposing team. There was really no parity of ability, but it worked because each was excessive in his own way.
Basically, SR was full of excessive types that were different than the norm, the decker and rigger included. By giving up what defines SR for a new system that's "easier", you may as well call it something new.