D&D 4E OT: Shadowrun 4E announced

True. If this wasn't a d20 board, I'd have started a "Shadowrun - Your personal edition" thread, talking about some of the houserules people created for Shadowrun XE. But here's not the right place, somehow...and Dumpshock doesn't really jive with me except for the few background threads. ;)
 

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Vocenoctum said:
But, I think that's been my point all along. The European/German/FanPro feel of the game is different from the SR1 & SR2 feel. It's a different outlook, and it shows quite strongly in FanPro's SR3 stuff. It no longer feels like the Cyberpunk Shadowrunner Hero game, but more like Grand Theft Auto: Shadowrun.

You mean, it focuses on runners being criminals?
 

Hmmm...interesting...that could explain the different feel I got from Deutschland in den Schatten back then...it made runners feel like true criminals in an overly buerocratic state, instead of being outlaws in a cyberpunk setting...guess it felt "too german" for me. :lol:
 

Geron Raveneye said:
True. If this wasn't a d20 board, I'd have started a "Shadowrun - Your personal edition" thread, talking about some of the houserules people created for Shadowrun XE. But here's not the right place, somehow...and Dumpshock doesn't really jive with me except for the few background threads. ;)

Why not? It may not help most of the forum members here, but if this thread taught me anything, it's that there are enough Shadowrunners or former 'runners around these forums to make such a thread useful to someone. :)
 

Vocenoctum said:
My complaint is, they're making deckers playable, by removing them from the game? So now, it will be easier to not have deckers in the game, because they don't exist anymore. If half the player base never used Player Deckers because they were irritating, now 100% of the player base will not use player deckers, because they're GONE!

Good grief, look at all the effort expended here to intentionally not get the point. They aren't gone, they're just called hackers now. You know this. Why be coy about it?
 

Geron Raveneye said:
Hmmm...interesting...that could explain the different feel I got from Deutschland in den Schatten back then...it made runners feel like true criminals in an overly buerocratic state, instead of being outlaws in a cyberpunk setting...guess it felt "too german" for me. :lol:

Well, what exactly is the difference between "true criminals" and "cyberpunk outlaws"? The motivation? The style? The attitude?
 

GlassJaw said:
From what FanPro has said so far, the Matrix will undego some kind of crash and it will become completely "wireless". So yes, deckers as we know it now won't need decks anymore.

Oh, there'll still be decks. You can almost guarantee it. There won't be the need for jack points. Your hackers will carry a transponder in their pocket (too small to be a "deck") as will Otaku. Of course, Otaku transponders will be smaller and either last longer or have more transmitting power because they are just radios and not full blown computers.


I've said it before but IMO, one of the main reasons for SR4 is that FanPro got sick or hearing how people don't use deckers in their games because either the rules are too difficult or they slow down gameplay or both. I've always thought the same thing so I'm very curious about the new system.


One thing to remember about SR was that it came out when the world wide web was a research paper by Tim Berners-Lee. The notion of a globally interconnected network was hypothetical. SR started out very hardware centric (first you hack an IO unit, then you break into an SPU before finding the CPU). It evolved from that to the "true" VR in SR3. I disagreed with the notion of the VR motif impacting application efficiency but that was a technical detail most people wouldn't be concerned with.

Now the SR designers are looking around their office at people SMSing, using cellphones to access the internet, and their PDAs playing music wirelessly through their car's stereo system. Why in the world would they *NOT* integrate a wireless existence into SR4?

I suspect they've done a bit of real-world research to get some decent ideas. The matrix should be simplified into layers. Most people will have a public "outer" layer (corporate website, business card, etc) that is totally unencrypted and possibly on a separate system. Then you hit the private data, protected by various layers of security with the choicest data at the center. You can assume that valuable data is only accessible from certain locations, much as in the old days. Midget Otaku that can be crammed into a vacuum cleaner will be all the rage as they are snuck into the CEO or CTO's office to access their "black" network.

Hackers (and as someone in IT I'd prefer if they'd called it "cracking" since hackers often write code) should break down to a data search followed by either a upload/download or a security override to get to the next "layer" and repeat. The system will oppose the security overrides and a traditional combat should ensue when it finds the hacker.

Personally, I'd like to see the mechanics for magic and software sync up to clarify the overall system.
 
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I'd like to see the mechanics for magic and software sync up to clarify the overall system.

Not sure if you've been following any of the threads on Dumpshock but it certainly seems like that may happen.

I think I've had it with the threads on whether or not FanPro should keep the term "decker". Some people just need to chill.
 

A new addition on the SR web page.


Q. Will riggers be combined with deckers/hackers?
A. Yes, we are removing the distinction between them. This does not mean riggers will go away — there will still be hackers who specialize in drones, vehicle operations, or security systems. But the protocols, technology, and game mechanics behind them will be the same.

Q. Will character generation keep the priority system or be point-based?
A. It is a point-based system.

Q. Will Open Tests be kept?
A. Nope, they’re gone.

Q. Will there be rules for converting characters from SR3 to SR4?
A. Yes, we will publish a conversion guide on the website (not in the core rulebook).

Q. Has Mike Pondsmith abandoned CP203x to work on SR4?
A. *Blink* Uh, no.
 

My personal non-shadowrun-playing opinions of this?

1: Riggers and Deckers unified
----A good thing. The decker rules as well as the rigging rules used to lose me totally in read-throughs- and with no game to play them in, I'm not forced to muscle through them and understand them.

2: Point-buy for character creation
-----A loss in my opinion, because the priority system made it to me one of the more unique games on the market. However, a point buy is not inherently bad, just different - kind of the way some people felt when D&D saving throws got streamlined.

3: Open Tests gone
---could someone please refresh me about open tests? Is that the "exploding d6" mechanic or something I'm blanking out on?

4:Conversion Guide
---I'm always more keen to see this kind of material online than offline. It would strike me odd if a Shadowrun player were denied this material just because it's online, anyway. :D

5:Mike Pondsmith
---Not being an SR avid fan, I'm in the dark on this odd question.
 

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