Mustrum_Ridcully
Legend
Ah, yes, open tests... That´s definitely a mechanic I won´t miss.
It´s probably similar to AD&D and using both D20 and percentile for resolving tests...
(Regarding the stealth example, a oppossed tests with the base target number of 4 seems to be the better method. But please don´t use "double-rewards" by setting the target number the opposing ones skill/attribute level... )
I agree that Deckers and Riggers combined into Hackers is not the same thing as in the previous editions. But I think it will probably make the game a lot more playable, and I can perfectly live with it, I think. (Let´s wait for the actual implementation for a final decision
)
A part of this merging did already happen in the last edition(s), with the option of the rigger to "hack" into building security systems...
It would be nice if the different subsystems ("Ordinary Combat", Decking, Rigging, Magic) would be streamlined. Augmented Reality indicates to me that it´s exactly what they are doing now, since the basis seems to be very similar to the astral plane.
I wonder if they find a way to make the vehicle rules easier to handle.
I don´t know if the storyline changes will be good, especially since I am not too fond of some of the new storyline. But maybe they are actually trying to "fix" it.
I wonder if they will find a way to fix a few of the problems I always had with SR - mainly that target number modifiers had such a nearly inpredictable effect. If you were even moderately wounded, you had a good chance of failing even the most basic tests. (A good reason to get Trauma Dampener, Damage Compensators or other ways of Pain Resistance)
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For the "old" D20 vs D6 Shadowrun discussion:
1) There will probably never be a official D20 Shadowrun version.
2) I would probably prefer a d6 Shadowrun over a D20 Shadowrun, IF the d6 Shadowrun would have less problems then the current one. (This is obviously a very subjective thing, not everybody cares about the things I or my gaming group percieve as problems)
3) A D20 Shadowrun is possible. Classes, levels, HD, character generator, races and cyberware are no problem with the existing D20 Modern and D20 Future rules. The difficult part is the magic system and the decking system.
The HP system seems to break down a bit in regard to drain (if used as damage) and the astral plane. I think there is way to make it work, but it is not easy.
In the end, to have a good D20 Shadowrun, you will need the same playtesting other games (like the orignal d6 Shadowrun or D&D) have gone through. And that´s why it will probably never be finalized by anyone, unless it would become the official Shadowrun version (and for that, see point 1)
)
It´s probably similar to AD&D and using both D20 and percentile for resolving tests...
(Regarding the stealth example, a oppossed tests with the base target number of 4 seems to be the better method. But please don´t use "double-rewards" by setting the target number the opposing ones skill/attribute level... )
I agree that Deckers and Riggers combined into Hackers is not the same thing as in the previous editions. But I think it will probably make the game a lot more playable, and I can perfectly live with it, I think. (Let´s wait for the actual implementation for a final decision

A part of this merging did already happen in the last edition(s), with the option of the rigger to "hack" into building security systems...
It would be nice if the different subsystems ("Ordinary Combat", Decking, Rigging, Magic) would be streamlined. Augmented Reality indicates to me that it´s exactly what they are doing now, since the basis seems to be very similar to the astral plane.
I wonder if they find a way to make the vehicle rules easier to handle.
I don´t know if the storyline changes will be good, especially since I am not too fond of some of the new storyline. But maybe they are actually trying to "fix" it.
I wonder if they will find a way to fix a few of the problems I always had with SR - mainly that target number modifiers had such a nearly inpredictable effect. If you were even moderately wounded, you had a good chance of failing even the most basic tests. (A good reason to get Trauma Dampener, Damage Compensators or other ways of Pain Resistance)
---
For the "old" D20 vs D6 Shadowrun discussion:
1) There will probably never be a official D20 Shadowrun version.
2) I would probably prefer a d6 Shadowrun over a D20 Shadowrun, IF the d6 Shadowrun would have less problems then the current one. (This is obviously a very subjective thing, not everybody cares about the things I or my gaming group percieve as problems)
3) A D20 Shadowrun is possible. Classes, levels, HD, character generator, races and cyberware are no problem with the existing D20 Modern and D20 Future rules. The difficult part is the magic system and the decking system.
The HP system seems to break down a bit in regard to drain (if used as damage) and the astral plane. I think there is way to make it work, but it is not easy.
In the end, to have a good D20 Shadowrun, you will need the same playtesting other games (like the orignal d6 Shadowrun or D&D) have gone through. And that´s why it will probably never be finalized by anyone, unless it would become the official Shadowrun version (and for that, see point 1)
