[OT] What misconceptions P&P gamers make about CRPGs


log in or register to remove this ad

Hmm... I have my own conceptions of what a typical computer gamer is like, most of which I know are probably wrong, but here's my thinking for your perusal anyway.

Computer gamers are much more focused on the slaying of monsters and the aquisition of treasure that pen and paper gamers.

Computer gamers focus on the increase of their character's combat ability to the exclusion of other factors.

Computer gamers tend to deal with encounters in one way, fighting their way through them. Diplomacy, negotiations, and trickery are harder to come by in computer games and it shows when they play pen and paper RPGs.

Computer gamers tend to have a disregard for NPCs, as in computer games NPCs are either unkillable plot devices or sources that give you what you want no matter how rude you are.
 

Open the garbage can, find a healing potion

Pickpocket the passerby, get a sword

Fight, fight, fight, but there are never any guards to help you, no matter how big the town watch is; OTOH if you attack one random citizen, you are dead in an instant under a hail of halberds

Talk to twelve random NPCs in town, they all say the same innane things about the weather

...I could go on...
 

Nifft said:
What about Gauntlet? Or Nethack?
Diablo and Gauntlet: no. Nethack: maybe. Since nethack is turn-based, it requires real thinking to survive some levels. It is randomly generated with an overall goal. Granted it's a hackfest and can be played as a clicky-shoot-em-up. But it can also have strategy. At least, that's how it was 15 years ago when I played it almost every day for a semester or two.

Edit: Not to say I don't like Diablo and Gauntlet. So bummed that the Gauntlet game went to Xbox as the D&D Heroes game.
 
Last edited:

Remove ads

Top