drnuncheon said:
Could you steal it and fit it in alongside the standard D&D magic system, or would it only be useful as a replacement?
Would, for instance, a standard D&D wizard feel overshadowed compared to a Sov.Stone spellcaster, or vice versa?
J
chatdemon said:
wizards generate 1d20+casting bonus points per round to apply to the CT of a spell
each round of casting, you have to make a fort save (dc8to12, rises by one each round) or take 1d4 subdual damage, not to mention concentration checks if someone is beating on you.
drnuncheon said:
Interesting...so a multiclassed wizard might well be able to throw more spells than a single-classed one (more hp and higher Fort save), but he would probably need to take longer to do it. Hmm.
J
kenjib said:
...but taking longer to do it also increases the chance of taking damage, so it counters to some degree the higher hp and fort save.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.