Merkuri
Explorer
I think the bare minimum would not be that hard to do in theory (I've obviously not tried it myself).
Bare minimum, you need to associate one large image and multiple smaller images with a thread. You need a grid (honestly, this is probably the hardest thing to do). You need to associate each of the smaller images with grid coordinates. Then in each post that shows the map you need to just draw the large image, the grid, and each small image with their grid coordinates.
Heck, you could represent the individual post maps with BBCode that might look something like this:
[PBPMap][token1]1,5[/token1][token2]3,6[/token2][token3]-1,0[/token3][/PBPMap]
And then let the poster adjust the token positions as needed by re-typing some of that BBCode.
The rest is just gravy and could probably be implemented a little at a time as you get the time/resources for it. This would obviously not be secure, but as a bare-bones PBP battlemap system I think it would be fine. It's less important that the battlemap be secure than it is for dice rolls to be secure.
Bare minimum, you need to associate one large image and multiple smaller images with a thread. You need a grid (honestly, this is probably the hardest thing to do). You need to associate each of the smaller images with grid coordinates. Then in each post that shows the map you need to just draw the large image, the grid, and each small image with their grid coordinates.
Heck, you could represent the individual post maps with BBCode that might look something like this:
[PBPMap][token1]1,5[/token1][token2]3,6[/token2][token3]-1,0[/token3][/PBPMap]
And then let the poster adjust the token positions as needed by re-typing some of that BBCode.
The rest is just gravy and could probably be implemented a little at a time as you get the time/resources for it. This would obviously not be secure, but as a bare-bones PBP battlemap system I think it would be fine. It's less important that the battlemap be secure than it is for dice rolls to be secure.