Korimyr the Rat said:The higher your critical threat range is, the better +2 damage is. The higher your critical multiplier is, the better an increased threat range is.
I saw someone run the numbers once, but they showed that 19-20/x3 is considerably better than either 18-20/x2 or 20/x4.
orsal said:(Assuming) average damage is X...
you have Y numbers in your threat range ...
and your critical multiplier is Z. ...
Calculate (X-2)Y(Z-1). If the number is more than 40, go with Improved Critical; if less than 40, Weapon Specialization....
I looked over the weapon table to see when you might get (X-2)Y(Z-1)>40. Basically... never.
ICR FCR AD
20/x2 19/x2 42.0
20/x3 19/x3 22.0
20/x4 19/x4 15.3
19-20/x2 17-20/x2 22.0
18-20/x2 15-20/x2 15.3
19-20/x3 18-20/x3 24.0
19-20/x4 18-20/x4 17.3
17-20/x2 15-20/x2 24.0
15-20/x2 12-20/x2 17.3
* are situation in which keen and Imp. Crit are allowed to stack.
ICR FCR AD
20/x2 19/x2 73.5
20/x3 19/x3 38.5
20/x4 19/x4 26.8
19-20/x2 17-20/x2 38.5
18-20/x2 15-20/x2 26.8
19-20/x3 18-20/x3 42.0*
19-20/x4 18-20/x4 30.3*
17-20/x2 15-20/x2 42.0*
15-20/x2 12-20/x2 30.3*
* are situation in which keen and Imp. Crit are allowed to stack.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.