Orsal, I couldn't follow your math, so I'll present mine. It also ignoers what happens at extremes (1 only misses or 20 only hits).
AD = Average Damage with weapon (dX+str+magic+misc)
BD = Damage you're adding (+2 in this case)
TR = threat range (i.e. 2 for 19-20/ 3 for 18-20, 1 for 20)
ATR= Added Threat range (typcially a doubling from the previous)
CM = Critical Multiplier (x2,x3,x4)
NAD = NEW Average Damage
....
NAD = (AD+BD)*(1 + (TR+ATR)/20*(CM-1))
There is two conditions you want to compare:
I) BD=+2, ATR=0
and
I) ATR=ATR, BD=0
ATR=Increasing the trheat range. I'll leave this value as avraiable since I want to see the effects when I include keen/Imp Crit stacking. If not, you can simply reduce ATR=TR.
this leads to an equalityu condition that sets the break even point (the AD you must do to make the choise equal)
AD=20*BD*(1+TR/20*(CM-1))/(ATR*(CM-1))
or in this case in which BD=+2
AD=20*BD*(1+TR/20*(CM-1))/(ATR*(CM-1))
So Let's anlayze the following cases
ICR= Initialt Critical range
FCR= Final Critical range
Code:
ICR FCR AD
20/x2 19/x2 42.0
20/x3 19/x3 22.0
20/x4 19/x4 15.3
19-20/x2 17-20/x2 22.0
18-20/x2 15-20/x2 15.3
19-20/x3 18-20/x3 24.0
19-20/x4 18-20/x4 17.3
17-20/x2 15-20/x2 24.0
15-20/x2 12-20/x2 17.3
* are situation in which keen and Imp. Crit are allowed to stack.
So that the Average damage that you do is of course the deciding factor in the choice.
Of course the above analysis can be extrapolated to include a different Bonus damage, which will of course determine a differnet threshold. If you want to do an analysis for +1 BD v/s increased threat range just correct the treshold values of AD by 1/2.
This method also allows you to compare the threshold values in which adding an ergy damge (BD=3.5) is equal to increasing the threat range:
Code:
ICR FCR AD
20/x2 19/x2 73.5
20/x3 19/x3 38.5
20/x4 19/x4 26.8
19-20/x2 17-20/x2 38.5
18-20/x2 15-20/x2 26.8
19-20/x3 18-20/x3 42.0*
19-20/x4 18-20/x4 30.3*
17-20/x2 15-20/x2 42.0*
15-20/x2 12-20/x2 30.3*
* are situation in which keen and Imp. Crit are allowed to stack.
Which emphasizes that (barring energy resistance and mosntrous damage dealing ability) it's better to have a flaming axe than a keen axe in 3.5
