I am not a Torg expert, despite all my highlighting the few game mechanics I know in various game design threads here, but I remember there was a rule where you rolled your Toughness score against your Toughness score... Some might say this is a precursor to the 4E "Save" mechanic, others might say this might be what you're alluding to...Well, if you ask him, he'll probably come up with some ridiculous claims about incomprehensible mechanics, silly tables, and weird cardplay or something like that. But you are closer to the truth with your initial guess
WFRP is still in print, in its second edition. Though I guess that if you can count AD&D as OOP, you can count WFRP1 as well.MERP, CP20xx, WFRP, Trinity, early [A]D&D, Earthdawn, Pendragon.
That was for healing, showing that recovering from being (e.g.) Heavily Wounded took the same amount of time regardless of Toughness. It's just that it took a lot more damage to bring the high-TOU guy to heavily wounded in the first place.I am not a Torg expert, despite all my highlighting the few game mechanics I know in various game design threads here, but I remember there was a rule where you rolled your Toughness score against your Toughness score...
Hmm. Maybe Torg is the Kevin Bacon of RPGs?
Heh heh, no, our game never reached those levels of intricacy Things kinda stalled around the "add the same bonus to both rolls" stage of things. Oh well. On the upside, crazy_cat makes great teaI am not a Torg expert, despite all my highlighting the few game mechanics I know in various game design threads here, but I remember there was a rule where you rolled your Toughness score against your Toughness score... Some might say this is a precursor to the 4E "Save" mechanic, others might say this might be what you're alluding to...
I have a crappy copy of the 1st edition. I'd like to get a copy of the revised 2nd someday.
Also, though not RPGs, does anyone remember the old TSR minigames, like "Revolt on Antares"?