CapnZapp
Legend
This discussion was held before the AL added the Cloak of Arachnida to the amendment, but no worries. Thank you!The Cloak of Arachnida is in the amendment. Look under the heading "In Bruenor's Service."
This discussion was held before the AL added the Cloak of Arachnida to the amendment, but no worries. Thank you!The Cloak of Arachnida is in the amendment. Look under the heading "In Bruenor's Service."
Addendum:
Watch out for greedy PCs when they get to Blingdenstone.
One of the quests there involves having the PCs interact with a Ruby Spell Gem.
The potential problem? This is a far more valuable treasure than pretty much everything else in the entire module!! (And the PCs could reach Blingdenstone as early as level three)
A Spell Gem is essentially a portable spell slot.
A Ruby Spell Gem is described as being able to hold up to an eight level spell, which is far more than required by the adventure. Since not even a 20th level Wizard can cast more than a single level 8 spell a day, this item will essentially double your top-of-the-line output all the way up to level 17.
Like I said, keep an eye out. If you know your group would rather steal such a legendary (yes, quite literally legendary!) treasure, I suggest you change it to a Jade Spell Gem. This change means the story can proceed exactly as intended, but now the adventure haven't tossed you a legendary item offhand.
I wouldn't have posted this if the adventure author had given the slightest hint of being aware of the situation, but since I can't find any hint that the authors have even considered the possibility the PCs simply steal the gem, I think I need to. (I wonder what the AL experience is!)
You have been warned!![]()
That's right.The Ruby Spell gem is crazy powerful. Especially since (AFAIK) it isn't just a ring of spell storing but it uses the GEM'S stats for casting (18 spell DC and +10 to hit).
Well, not really.The blessings you can get for NOT stealing the gem are also crazy powerful. (+1 to ac and saving throws or any nonmagical weapon you hold is a +1 magic weapon (limit 1 at a time))
Sorry to break it to you but 5th edition is very casual about giving out crazy-powerful servants and minions.Also Chapter 8 gives the most broken item of all (even more so than the sentient sword). There is a shield Guardian's brooch. A character practically gets handed a CR7 minion that ups their AC, absorbs damage, and can store spells in it. We have a bladesinger With 23AC that takes have damage on all damage.....
Addendum:
A Ruby Spell Gem is described as being able to hold up to an eight level spell, which is far more than required by the adventure. Since not even a 20th level Wizard can cast more than a single level 8 spell a day, this item will essentially double your top-of-the-line output all the way up to level 17.
You still need to beat a DC of 18 for the spell to work, though, right? Per the appendix:
"If the spell is of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the gem with no other effect."
I agree, it's still pretty powerful in relation to the possessor's level, but there's no guaranteed success of it working that day.
Now you assume I put in a 8th level spell into the gem.You still need to beat a DC of 18 for the spell to work, though, right? Per the appendix:
"If the spell is of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the gem with no other effect."
I agree, it's still pretty powerful in relation to the possessor's level, but there's no guaranteed success of it working that day.