No worries, Galethorn, we were just wondering... I've included the BTS stuff in the Sblock so as to not ruin the story much...
The LAAT spins in midair as its guns search for something near the Communications array, but they do not fire. Delta Six is frustrated as his sensors seem to be getting interference from the Array. No sooner the LAAT turns, a shrieking sound can be heard from beyond the forest as a lone Droid Starfighter appears in view, blasters firing at the LAAT, further disrupting the gunners from getting a lock.
On the ground, another Battle Droid dropped from the combined fire of the Clone Troopers under the Jedi Lun Xan's command and protection. The Droids were too busy fighting the Jedi that had appeared in their midst to pay attention, their blasts echoing off the sides of the buildings they were supposedly guarding.
His lightsaber held at the ready, Ka Femi moved forward. His senses reached further now, with the Force on his side, but he could not find his Master's quarry. A blast came from the side of one of the buildings, too accurate to be a Droid's shot, and narrowly missed hitting one of the Clone Troopers behind him.
A few of the Republic's finest got up and ran towards the Array's buildings, needing to get closer to find another target. On the other side, Callon and his men raced towards the same buildings, rushing to get there before any reinforcements arrived. It was too late they knew now, when the Droid fighter appeared overhead.
The sleek and miniscule droid DRK-1X raced towards the Array, his form now almost invisible from sight completely in the Array's huge shadow. The only response to his queries was more static. In fact, the signal strength had begun to wane in the last few moments before it went out completely.
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Delta Six (Init 26) turns the LAAT 90 degrees to the right Pilot check vs. DC10. Pilot roll: 18+9=27. As the LAAT's sensors have DRK-1X in arc, Six gets a Sensors check (Computer Use) vs. DC22 (Range 31 squares, Diminuitive Target). Computer Use roll: 1(-10)+3+4+4=1. The gunners, unable to find the target lock, do not fire.
Droid Starfighter (Init 25) appears at the edge of the battlefield from the South (top of the map). Fires Laser Cannons for effect. (Can't hit at this range.)
Callon (Init 22) surges forward. It takes a move action to stand from prone and then you can move at 10 meters...
Ka-Femi (Init 18) Moves forward 10 meters and uses Enhance Senses. Roll: 12+5=17. Bonus of +4 to All Sense rolls for the next 10 minutes. Loses 3 Vitality Points to pay for Force Ability. 18VP remaining. Spot check to see fleeing droid vs. DC57 (Range 160 meters, Hiding and Running Droid, in Combat). Spot roll: 16+3+4+4=27 (Enhance Senses, Wis bonus and bonus from Lun Xan).
Miran (Init 14) maintains the Illusion, using another 5 vitality, 13VP remaining. The Battle Droids get to make a Will save vs. DC14 as they are interacting with it. Will roll: 6-1=5.
Raek (Init 10) stops and fires on a Clonetrooper from around the corner of his hiding place. Attack roll: 15+5-4 (range 80 meters)=16 vs. Def 17 (prone).
Callon's Soldiers (Init 9) follow Callon in his charge, rising and moving forward 10 meters.
DRK-1X (Init 7) Runs forward 64 meters and takes 10 on Hide roll for total of 12 (10+22-20). Continues monitoring battle situation.
The Clone Troopers (Init 7) continue firing. They target individual Battle Droids as they are able. #1 Attack roll: 16+6-6=16 vs. Def13. Damage: 10. Droid #3 has 10WP remaining. #2 Attack roll: 16+6-6=16 vs. Def 13. Damage: 5. Droid #3 has 5 WP remaining. #3 Attack roll: 4+6-6=4 vs. Def 13. #4, 5, 6 stand from prone to move ahead 10 meters to close with the Battle Droids and drop prone. Sergeant Attack roll: 11+9-6=14 vs. Def 13. Damage: 5. Droid #3 is destroyed. Sergeant Attack roll 2: 14+4-6=12 vs. Def 13.
Lun Xan (Init 6) maintains Enhance Ability (+6 to Dex), loses 3 Vitality points. At 90 VP remaining. Moves behind Clone Troopers to help defend them. Takes Total Defense Action to keep Defense at 26.
Super Battle Droids continue firing at Illusion. Rolling will not matter, as they will hit nothing.
Round 4 actions...
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