Overlooked, underappreciated, magic items


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Lela said:
Cost in Wand form?

Can't be done. Wands can only hold up to 4th-level spells. A staff, however, would cost:

Summon Monster 6 = 6th-level Spell

Cost: 6 * 11 * 750 = 49,500gp = 990gp / charge

Cost per Cure Serious Wounds: 990 / 2 = 495gp (at CL 6 - 3d8+6)

Cost for Wand of Cure Serious (SL: 3): 3 * 5 * 750 = 11,250gp = 225gp / charge

Cost for Wand of Cure Serious (SL: 3, CL: 6): 3 * 6 * 750 = 13,500gp = 270gp / charge

It's not a good deal, if all you want it for is healing.
 

Rkhet said:
Oh, you know what I mean. What's better, when you get Summon Monster VI you can get 1d4+1 (average 3.5) lantern archons for at least 11 rounds. That's ~288hp + 26/lvl - more healing (and versatility) than Heal, though slower.

Hmmm... wait. I have always assumed that if you are below full hitpoints and you gain temporary hitpoints, it automatically converts to healing - only counts as temporary hitpoints if you're already fully healed. Am I wrong on this?

Yes.
 




The energon, Xag-ya from MotP has a positive energy lash that heals 2d8+5, and can be used 5/day. Dragon 302 lists it as summonable with Summon Monster V.
 


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