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D&D 5E Overrated Wizard Spells


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A rather narrow space, like a garage door, or a hallway, or a stairway
Tell us about the all the garages in your games please...
Or we can talk about hallways that sometimes have Ogres or Gryphons or a young green dragon or various other beasts in them because this is D&D not a modern apartment complex / house
 
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he’s one of the leading experts on evaluating various spells/feats/classes, etc.

I think you use the term expert too loosely, perhaps notorious is a better feat for Treatmonk . He does provide tremendous value, sometimes I think he glosses over things without looking under the hood a bit more. An example: HoldPerson/Monster he does not rate very high because of the the save every round bit. But suppose you go right after the creature in question and they fail their save. Well everyone on your team gets adv to hit plus crits. The creature is likely dead--it doesn't really matter that they get a save every round cause it died in the first round. He also glosses over spell with attack rolls feeling they are inferior to Save DC spells, but in contrary sometimes the creature Saves are so high or they have Adv on Saves that attack roll spells are better. He has good insight, but sometimes quickly dismisses spells without actually looking at them in play.
 




I love it. You put forth how Mage Armor does nothing and Shield does everything, when I say that's not the normal experience you go out of the way to say how you have a normal experience and you specifically provide numbers.

Then when I use your numbers you backtrack on them as well. If you post numbers to prove your point, the next post saying you made them up - well, it doesn't support your point strongly.

+3 will have 3/5 of the effects of +5. Saying "15% is nothing and 25% is OMG EVERYTHING" doesn't hold water.

Combine that with one round vs. eight hours, so that +3 comes into play a lot more, and it will have more effect. +3 just twice is greater than +5 once over time. And you're already been clear that it's not the case you only get attacked once a day.


Let's take a step back. First I am not saying Mage Armor does nothing. It confers a +3 to AC over eight hours. I am saying in my purview it is over-rated. I am not a number cruncher/spreadsheet monkey.We both agree Shield will protect at a rate of 25% over the 15% of Mage Armor. When someone number drops, it lasts for eight hours is that person getting attacked for eight hours straight? It sounds like you want the math? So do the math. Avg # of encounters a day (6-10), average rounds per encounter (3-5), average to hit base AC (~50% vs 65%, vs 75%), avg number of times you are targeted vs party (1/n). How many attacks does that save you?

Don't be a niggler, contribute. I gave my explanation in the first post why I think it is over-rated. My reasoning is less about math and more about resource management. If you don't agree, say why--don't take my word for it. I'm not your teacher.
 


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