Darthjaye said:
Actually a very bad assumption that Drizz't had anything to do with the idea for this character. He is in fact an elf who uses a scimitar (the only comparison to Drizz't) who was raised by Wolf Nomads (Baklunish) from the north. He's a Unfettered-Dervish. No levels in ranger, no silly panther statue. Knows very little about the elven society (he speaks the language but broken and gutteral at best). Excellent as a horse-mounted warrior. Doesn't follow any god from the elven pantheon. This idea actually evolved from an idea for a Persian variant on a Monk who used a scimitar (Indeed, if anything, I'm guilty of being inspired by the Prince of Persia video games). I got side-tracked however as you can tell by what it eventually became.
I have only heard that he's a twin Scimitar welding Drow, beyond that have no knowledge of the character. Oh, and Coyote6 made the referrence once that Sumiir was much like the Drizz't character.
Darthjaye said:
-As for magical equipment, we have at least 3-4 bags of holding in the group.
Might be less then that, with Haver Sacks taking the lead there. My character has a Belt of Many Pockets, Frost has a BoH and a Haver Sack, while Akordia has just a Haver Sack (AFAIK), not sure about the NPCs or Sumiir but the GM has said the NPCs are full up, so they can't help (his excuse to not figure out their gear.
Darthjaye said:
-I had been looking at anti-toxins and thunderstones too.
Cost scares me off of the latter there, and restricts my thoughts of Anti Toxins to the PCs.
Darthjaye said:
-The signal whistle crossed my mind, but the chalk thing I had not thought to much about.
I had thought about both (one was mentioned here, and you liked the other from previous campaigns)
Darthjaye said:
-Maybe give em each one red and one green chalk piece(signifying good or bad areas as well as directional).
Lets just draw all over the walls (graffiti)- "Sunners live better." "Drow suck mushrooms." "Drow are just Elves that never bath." And such, no one is going to go around cleaning all the walls- "dammed humans, always leaving a mess behind."
Really wish we had a chalk that was invisible to Dark Vision. :\
Darthjaye said:
-I was thinking of taking a lot of extra rations (most of them in a BoH) and equiping the troops with about 5-7 days worth each and then using the Cleric (10th level) to cast Create Food and Water daily (feeding 30 people with each daily casting) and thereby saving the food for any extended duration we may incur as well as any slaves we liberate.
Ya, I was thinking at least 3 weeks per person, so if we rescue a mob we have food for them too- just in case, my thought is- 'better to have and not need then to not have and need.'
Darthjaye said:
-Smoke sticks would be ideal for retreat as it tends to be confined and would make it hard for the Drow to take pot shots from a greater distance.
Not a bad idea. I will add them to my list.
Darthjaye said:
As for upsetting the Drow, that's the plan. Revenge and rescue are the dual subtitles of this mission. My character actually dislikes Drow immensly (killed his family and caused him to be orphaned in the mountains near the Wolf Nomads lands southern border)
About sums it up.
