D&D 5E (2024) Pact Of Chain Warlock is really powerful now.

To me, the biggest problem with the bladelock is fragility. The hexblade was almost "mandatory" not just because of the cha to hit feature (which is now available to all bladelocks, a good thing) but also for armor. It seems they aren't giving the new hexblade more armor (a good thing?), but that essentially means that a bladelock benefits immensely from a 1 level fighter dip. Fighting style, a bit of self healing, weapons masteries, con save proficiency, armor...

And honestly, it sorts of bothers me that the concept doesn't quite work without multiclassing.

edit: getting off-topic here. Back on pack of the Chain. Yes, Zardnaar is correct that there isn't enough invocations to be great with both blade and chain. However, taking just the basic chain pact and nothing else is already quite beneficial. The scouting potential alone...

Chaon pact build ove been eyeing up for a whole is quasit+ summon undead.

Once the familiar becomes eh focus more on control.

I allowed a 2014 race for medium armor.

You also kinda need 13 strength as lack of shield proficiency means two handed weapon is kinda almost mandatory.

Heavily incentive to MC probably as Paladin or fighter as you'll want 14 dex anyway.
 

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