Edena_of_Neith said:Let me draw an analogy:
When fewer trains run down the railroad tracks, I'd say business is off.
When almost no trains run down the railroad tracks, I'd say business is way off.
When no trains run down the railroad tracks, the tracks are rusted, and the rail-right-of-way is covered in brush, I'd say the state of business is truly bad.
When they tear out the railroad tracks and convert the right-of-way into a paved bicycle path, then I would say it's over.
Well, they just tore out the railroad tracks, by cancelling Dragon and Dungeon Magazines. So, in my book, it's over.
Now, the bicyclists may enjoy the parkway, and commerce may continue on the freeways, and people may point to that and say: something is still happening.
That's true: something is still happening. But it's not trains on railroad tracks.
In the Hobby something will continue to happen. But it won't be Dungeons and Dragons.
Shawn_Kehoe said:I KNEW IT!
When you asked the Paizo rep whether he was a principal in negotiations, or whether he wanted to provide evidence on the record ... I knew there was a lawyer in the house!
After spending 5 years on the university debating circuit, my spider-sense is attuned to law-speak.
Shawn
The 2005 Gen Con Indy had an attendance just over 25,000. Half a percent.Vigilance said:No, one percent of D&D players.
There's 5 million D&D players (according to Paizo).
Their magazine had 50,000 readers, 28% of which subscribed (again according to Paizo).
That means the magazine was reaching 1% of D&D players.
I don't think it's crazy to think you can do better.
Cthulhudrew said:You'd really have to compare it to the circulation figures of other magazines of a similar subject matter to be able to judge, I'm thinking.
Scylla said:Point is, numbers are relative. Saying there are 5 million players (and I love Paizo but I'd like to see their hard data) doesn't mean these are all 3e players or, more importantly, players still shelling out money for WotC's products. I know players & DMs who only play 1e using their old books and I know players & DMs who don't buy from WotC, but they would probably be counted into that 5 million. How many of that 5 million actively buy WotC products? What percentage would be considered successful for a gaming magazine (especially as the two being discussed are probably the popular ever)? It's all relative.
Vigilance said:But that's just me.