D&D 5E (2014) Paladin and Ranger Are Backward

I honestly feel the ranger is best as a rogue archetype or variant. Sneak attack for sniping. Light armor. Expertise stealth and survival. Maybe some spells like the arcane trickster. And I think the bonus action move for a ranger would be sweet. Imho. I know thoughts would vary.
Like with the fighter, I’d need a lot more of a character’s mechanics to live in the subclass to be satisfied with that.

But yeah the rogue is a vastly better home for the ranger than the fighter.
 

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The Ranger really should be a prep class and all the subclasses should have additional spells known.
I'd do you one better.

The Ranger really should be a prep class and all the favored enemies, favored terrains, and subclasses should have additional spells known.

Hunter: hunter's mark, conjure barrage
Favored Terrain Forest: entangle, spider climb
Favored Enemy Dragon: absorb elements, protection from energy
Favored Terrain Desert: create or destroy water, blur
Fravored Enemy Humaniond: alarm, wind wall
 

I'd do you one better.

The Ranger really should be a prep class and all the favored enemies, favored terrains, and subclasses should have additional spells known.

Hunter: hunter's mark, conjure barrage
Favored Terrain Forest: entangle, spider climb
Favored Enemy Dragon: absorb elements, protection from energy
Favored Terrain Desert: create or destroy water, blur
Fravored Enemy Humaniond: alarm, wind wall
I like that idea. Mostly for favored terrain, because I do think that preparing special “banes” for, and salves against, different creatures is a more thematic route.
 

I'd do you one better.

The Ranger really should be a prep class and all the favored enemies, favored terrains, and subclasses should have additional spells known.

Hunter: hunter's mark, conjure barrage
Favored Terrain Forest: entangle, spider climb
Favored Enemy Dragon: absorb elements, protection from energy
Favored Terrain Desert: create or destroy water, blur
Fravored Enemy Humaniond: alarm, wind wall
OH I like that.

An idea I've been wanting try out was a spell list based on what terrain you're in when you long rest. That would be an interesting "favored terrain" feature.
 





I'd do you one better.

The Ranger really should be a prep class and all the favored enemies, favored terrains, and subclasses should have additional spells known.

Hunter: hunter's mark, conjure barrage
Favored Terrain Forest: entangle, spider climb
Favored Enemy Dragon: absorb elements, protection from energy
Favored Terrain Desert: create or destroy water, blur
Fravored Enemy Humaniond: alarm, wind wall
I definitely wouldn't go this direction. This just exacerbates the problem of the ranger being highly reliant on the campaign/DM for its abilities to function.

I'm firmly in the camp that the ranger needs a rework (although UA & Tasha's has helped a lot) but making their abilities more specialized is not the answer.
 

I definitely wouldn't go this direction. This just exacerbates the problem of the ranger being highly reliant on the campaign/DM for its abilities to function.

I'm firmly in the camp that the ranger needs a rework (although UA & Tasha's has helped a lot) but making their abilities more specialized is not the answer.

The idea is that these are on top of what the ranger gets. These are bonus spells known.
 

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