FreeTheSlaves
Adventurer
Thanks for the replies to date all. Yep, as I see it my character's morals have slid pretty bad.
Side comment - the alliance was pretty frosty from go with both sides seeing an opportunity but not trusting the other. Not giving some reason to stay the original sacrifice would have condemned an innocent. My guy's real good, but +1 initiative may not be enough to beat the deathknell spell. Also 3 out of the 4 cults have been crushed, the heroes are really mighty - but now a more sinister greater cult has been revealed.
Anyhoo, violations aplenty and all summed up equal a gross violation = atonement. So a list of suggested atonements are:
1) Adhering to a voluntary oath
2) Putting himself at the mercy of perhaps the rescued but traumatized prisoner?
3) Atonement spell & prayers
4) Perform some mundane service for X days
5) Vow to give up something that the paladin likes for X months
6) Renounce to use one device or feature during the next X weeks
7) Something (?) more serious than atonement
8) Something along the lines of demonstrating a will to confront evil and/or prevent sacrifice
9) A major quest or sacrifice to atone for the whole mess, maybe withholding spells etc until its done, and making you devote your life to taking down both evil cults.
and...
10) no problem in a paladin manipulating evil against evil
We're pretty certain to have our character have a year of downtime so much is possible.
I'm thinking something like his powers begin to fade, stuff like "he feels fearful like a lost child". So he seeks out a priest and details his actions & thoughts. Okay then they say something like his trustworthiness is too weak for an immediate atonement - he needs to undertake a Quest to prove he's genuine. (All these spells are being charged at full cost btw.) So he goes and does do some arduous Quest and at the end of it comes back and gets atoned. And to cap it off his replacement 'cohort' is a priest of Law and Good whom he has to serve - hey I just thought of that one then!
Side comment - the alliance was pretty frosty from go with both sides seeing an opportunity but not trusting the other. Not giving some reason to stay the original sacrifice would have condemned an innocent. My guy's real good, but +1 initiative may not be enough to beat the deathknell spell. Also 3 out of the 4 cults have been crushed, the heroes are really mighty - but now a more sinister greater cult has been revealed.
Anyhoo, violations aplenty and all summed up equal a gross violation = atonement. So a list of suggested atonements are:
1) Adhering to a voluntary oath
2) Putting himself at the mercy of perhaps the rescued but traumatized prisoner?
3) Atonement spell & prayers
4) Perform some mundane service for X days
5) Vow to give up something that the paladin likes for X months
6) Renounce to use one device or feature during the next X weeks
7) Something (?) more serious than atonement
8) Something along the lines of demonstrating a will to confront evil and/or prevent sacrifice
9) A major quest or sacrifice to atone for the whole mess, maybe withholding spells etc until its done, and making you devote your life to taking down both evil cults.
and...
10) no problem in a paladin manipulating evil against evil
We're pretty certain to have our character have a year of downtime so much is possible.
I'm thinking something like his powers begin to fade, stuff like "he feels fearful like a lost child". So he seeks out a priest and details his actions & thoughts. Okay then they say something like his trustworthiness is too weak for an immediate atonement - he needs to undertake a Quest to prove he's genuine. (All these spells are being charged at full cost btw.) So he goes and does do some arduous Quest and at the end of it comes back and gets atoned. And to cap it off his replacement 'cohort' is a priest of Law and Good whom he has to serve - hey I just thought of that one then!
