Paladin breaks word - appropriate atonement

Nye,

Yeah you should try not reading what Doc was saying there. :p :) Paladins of Freedom are not the same as Paladins in regular D&D. :p
 

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Nyeshet said:
but the working with an evil cult and bargaining to help get a sentient sacrifice for their dark rite should require a major quest before the atonement spell will work upon him. A quest like . . . RttToEE perhaps?

I may have not been so clear but my Knight never had any intention of allowing any sacrifice to go ahead.

No, what he was doing was a 'legalese' loophole where he would return with a sacrifice as he promised but once he had done exactly that he would declare that promise fulfilled. Then in the same breath he would declare another promise to protect any sacrifices.

But he didn't even succeed at that, because his companions just went in with spells and steel blazing. :confused:

I don't think the he'll be Geased for the entirety of RttToEE, that would just be masochistic and may be a bit embarrassing for all. :)
 

Free,

Which is why I'm only against you associating with the cultists. Better to have drawn them out and thus saved people as best you can.
 

He he, remember Nightfall, I'm not my character eh? ;)

But cheekiness aside, yep, there were at least two better ways to deal with the situation. One is what you're saying - the draw and ambush, and the other was to manipulate and smite the weakened surviving cult.
 

Free,

Eh maybe but even your character might think "While it's not 100% honorable, it is a good tactical idea to draw them out into the open and thus find a better spot to deal with these infidels."

Just saying. But even so Free, you are right, it wasn't just your character's actions that determined this outcome.
 

Hmmm, yeah, I think my knight's answer to the honour of combat is that there is precious little to be gained. Imo the battle against the stronger cult was defined by he and his fellow Knight flying, angelic style, over to the otherwise out of reach altar and taking a half dozen smites but saving the hostage - and getting a fleeting glimpse of the god of nihilism itself. The slaying of the cultist leader was anticlimactic by comparison.

Outside of character we don't beat each other up at all. Basically our characters are going to continue to rock so long as we keep trying. There is 100% certainty of my fallen Knight picking himself up and kicking butt, and within a couple of sessions cuz too long sucks. But in character, during the years interlude he has to scrub up and make the changes.

Next session we are going to finish our crushing of the lesser cult and he is going to fall. I'm gonna play him angry at first, yelling demands, then like a teary baby blubbing, and then crazy denial like he's deluded himself into thinking he's still blessed. Then finally he'll become penitant and head off to deal with it.

I've always thought that higher level characters have to deal with all manner of crises, you know, alignment changes, level loss, lost stuff etc.. But highest level characters get there by perservering.
 

Free,

That sound about right to me. Persevering is a trademark I like to have all my players have, no matter the level.
 

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