El Mahdi
Muad'Dib of the Anauroch
I've only just now caught up on this thread. So my apologies if it seems overlong. I came across a few posts I wanted to respond to and some assumptions I wanted to explore. Starting here:
First, to answer the question "why does that have to be Lawful Good..."
My answer would be it doesn't, but I'll get to that later. The reason why it has been that way in D&D is because of the part of the above description that talks about being "Chivalrous". Being Chivalrous means adhering to the concept of Chivalry. So the roots of this requirement are therefore grounded in sources that far predate D&D, making it not simply just a D&D sacred cow.
Since like some of those who left comments to the above post, I too like facts...so I thought I'd bring in all the facts.
So, in short, the above concept of Chivalry defines a moral outlook best modeled in D&D alignment as Lawful Good.
However, I said I like all the facts...and the facts don't end with Chivalry.
A problem arises when one blanketly assigns the concept of Chivalry to Charlemagnes Paladins (the origin of the usage of Paladin for the class name). That problem is: not all of Charlemagne's Paladins were Chivalrous...and not all of Charlemagne's Paladins were even Knights!
Typically there are 12 Paladins of Charlemagne, though who they are varies from story to story. These stories originated in the 12th century and continued through the 15th century. Of the most common ones, along with the classic Knights like Roland (Orlando), there are also:
A Mendicant Crusading Knight (mendicant in this context meaning forbidden to own property, like a christian monk or priest) was required to take religious vows (which were very similar to a priest or monk) including poverty, chastity, piety, and obedience. They also had to follow a very strict code of conduct in their daily and martial duties. For example, Templars originally followed a code called the Latin Rule made up of 72 rules, and that later grew to several hundred. These rules outlined things like how many horses one could have (though they still "belonged" to the order), what armor and weapons they were required to maintain (provided by the order), and even such things as how often they could eat meat, and that they should eat in silence.
For comparison, the Priest class' origins come from the aforementioned Archbishop Turpin (one of Charlemagne's Paladins...), the real-life Bishop Odo of Bayeux, and fictional sources like the undead hunting clergy of movies and literature (turning undead ability)...as well as some aspects of the Mendicant Crusading Knight. However, unlike the Crusading Knight, they were originally forbidden to use weapons that shed blood (as the shedding of blood was forbidden by the religious vows of a Priest) so instead used clubs or maces (however, we certainly know better today that such weapons most assuredly do shed blood, and can inflict wounds that sometimes are much more gruesome than sword wounds...).
And the Cleric (the non-Warrior Priest) was simply to model Priests of non-Christian based deities, and to get away from Armor and primarily fighting.
So in summation:

One, the D&D Paladin comes from numerous sources as described above, and isn't quite as clear cut as people always state.
Second, many people don't get exactly what the D&D Paladin is (especially as the class has become it's own archetype somewhat divorced from it's roots, and D&D has become a genre unto itself)...but I don't think any of that entitles anyone to be rude to them.
Third, I doubt anyone but SLOTHmaster is qualified to say what he does or doesn't "get".
As I said above, I don't believe that the D&D Paladin must remain the way it always has been. If there is any one constant to D&D, it's that it continuously evolves and redefines itself. So in large part, I agree here with hafrogman.
Also, having a system that allows people to play a Paladin like hafrogman wants, in no way means that B.T. can't also play a Paladin the way he wants. It can be different at each and every table, and still be D&D. Just as the next editions rules can allow for both approaches, and also still be D&D.

I drown them to determine if they are Witches. If they float, they are. If they drown, they weren't.

That may not be entirely true...
Did Hasbro send real-life goons to harass a toy gun blogger? | Technology News Blog - Yahoo! News
(just joking...)

From wikipedia:
The earliest recorded instance of the word paladin in the English language dates to 1592, in a poem written by Samuel Daniel.[1] It entered English through the Middle French word paladin, which itself derived from the Italian paladino.[1] All these words for Charlemagne's Twelve Peers descend ultimately from the Latin palatinus, most likely through the Old French palatin.[1] The Latin palatinus referred to an official of the Roman Emperor connected to the imperial palace on the Palatine Hill; over time this word came to refer to other high-level officials in the imperial, majestic and royal courts.[2] The word palatine, used in various European countries in the medieval and modern eras, has the same derivation.[2]
By the 13th century words referring specifically to Charlemagne's peers began appearing in European languages; the earliest is the Italian paladino.[1] Modern French has paladin, Spanish has paladín or paladino (reflecting alternate derivations from the French and Italian), while German has Paladin.[1] By extension "paladin" has come to refer to any chivalrous hero such as King Arthur's Knights of the Round Table.[1]
Paladin was also used to refer to the leaders of armies supporting the Protestant Frederick V in the Thirty Years War ending in 1648.[3]
I don't get why that has to be lawful good.
(and added by me - El Mahdi - I'm including the XP comments
@TerraDave - not at all slothfull (included because it made me laugh)
@Ahnehnois @avin @Fede @Arctic Wolf - Facts!
@curupira - Yes. Not all D&D-isms should be sacred cows.
First, to answer the question "why does that have to be Lawful Good..."
My answer would be it doesn't, but I'll get to that later. The reason why it has been that way in D&D is because of the part of the above description that talks about being "Chivalrous". Being Chivalrous means adhering to the concept of Chivalry. So the roots of this requirement are therefore grounded in sources that far predate D&D, making it not simply just a D&D sacred cow.
Since like some of those who left comments to the above post, I too like facts...so I thought I'd bring in all the facts.
also from Wikipedia
Chivalry - Wikipedia, the free encyclopedia
Chivalry, or the chivalric code, is the traditional code of conduct associated with the medieval institution of knighthood. It was originally conceived of as an aristocratic warrior code — the term derives from the French term for horseman — involving individual training and service to others. Over time its meaning has been refined to emphasize more ideals such as knightly virtues, honour and courtly love, and less the martial aspects of the tradition.
The Knight's Code of Chivalry was a moral system that stated all knights should protect others who can not protect themselves such as; widows, children, and elders. All knights needed to have the strength and skills to fight wars in the Middle Ages. Knights not only had to be strong but they were also extremely disciplined and were expected to use their power to protect the weak and defenceless. Knights vowed to be loyal, generous, and "noble bearing." Knights were required to tell the truth at all times and always respect the honour of women. Knights not only vowed to protect the weak but also vowed to guard the honour of all fellow knights. They always had to obey those who were placed in authority and were never allowed to refuse a challenge from an equal. Knights lived by honor and for glory. Knights were to fear God and maintain His Church. Knights always kept their faith and never turned their back on a foe. Knights despised pecuniary reward. They persevered to the end in any enterprise begun. The main vow from the knights was that they shall fight for the welfare of all.
...snip...
When examining medieval literature, chivalry can be classified into three basic but overlapping areas:These three areas obviously overlap quite frequently in chivalry, and are often indistinguishable.
- Duties to countrymen and fellow Christians: this contains virtues such as mercy, courage, valor, fairness, protection of the weak and the poor, and in the servant-hood of the knight to his lord. This also brings with it the idea of being willing to give one’s life for another’s; whether he would be giving his life for a poor man or his lord.
- Duties to God: this would contain being faithful to God, protecting the innocent, being faithful to the church, being the champion of good against evil, being generous and obeying God above the feudal lord.
- Duties to women: this is probably the most familiar aspect of chivalry. This would contain what is often called courtly love, the idea that the knight is to serve a lady, and after her all other ladies. Most especially in this category is a general gentleness and graciousness to all women.
Different weight given to different areas produced different strands of chivalry:
- warrior chivalry, in which a knight's chief duty is to his lord, as exemplified by Sir Gawain in Sir Gawain and the Green Knight and The Wedding of Sir Gawain and Dame Ragnelle
- religious chivalry, in which a knight's chief duty is to protect the innocent and serve God, as exemplified by Sir Galahad or Sir Percival in the Grail legends.
- courtly love chivalry, in which a knight's chief duty is to his own lady, and after her, all ladies, as exemplified by Sir Lancelot in his love for Queen Guinevere or Sir Tristan in his love for Iseult.
So, in short, the above concept of Chivalry defines a moral outlook best modeled in D&D alignment as Lawful Good.
However, I said I like all the facts...and the facts don't end with Chivalry.
A problem arises when one blanketly assigns the concept of Chivalry to Charlemagnes Paladins (the origin of the usage of Paladin for the class name). That problem is: not all of Charlemagne's Paladins were Chivalrous...and not all of Charlemagne's Paladins were even Knights!
Typically there are 12 Paladins of Charlemagne, though who they are varies from story to story. These stories originated in the 12th century and continued through the 15th century. Of the most common ones, along with the classic Knights like Roland (Orlando), there are also:
- Archbishop Turpin (a Priest)
- Ogier the Dane (sometimes a converted pagan Northman Warrior, sometimes a hostage of Charlemagne)
- Fierabras (a converted Saracen Warrior)
- Maugris (a Sorcerer)
A Mendicant Crusading Knight (mendicant in this context meaning forbidden to own property, like a christian monk or priest) was required to take religious vows (which were very similar to a priest or monk) including poverty, chastity, piety, and obedience. They also had to follow a very strict code of conduct in their daily and martial duties. For example, Templars originally followed a code called the Latin Rule made up of 72 rules, and that later grew to several hundred. These rules outlined things like how many horses one could have (though they still "belonged" to the order), what armor and weapons they were required to maintain (provided by the order), and even such things as how often they could eat meat, and that they should eat in silence.
For comparison, the Priest class' origins come from the aforementioned Archbishop Turpin (one of Charlemagne's Paladins...), the real-life Bishop Odo of Bayeux, and fictional sources like the undead hunting clergy of movies and literature (turning undead ability)...as well as some aspects of the Mendicant Crusading Knight. However, unlike the Crusading Knight, they were originally forbidden to use weapons that shed blood (as the shedding of blood was forbidden by the religious vows of a Priest) so instead used clubs or maces (however, we certainly know better today that such weapons most assuredly do shed blood, and can inflict wounds that sometimes are much more gruesome than sword wounds...).
And the Cleric (the non-Warrior Priest) was simply to model Priests of non-Christian based deities, and to get away from Armor and primarily fighting.
So in summation:
- Paladin
- Origins lie in the Fictional Chivalrous Knights of King Arthur and Charlemagne, and certain aspects of the Mendicant Crusading Knights such as Templars and Hospitalers.
- Take their name from Charlemagne's Paladins (even though Charlemagnes Paladins also include a Priest, Barbarian Norse Warrior, Islamic Saracen Knight, and a Sorcerer).
- Was required to be Lawful Good to reflect the moral code they live by, derived from the Code of Chivalry found in Medieval Europe.
- Priest
- Origins lie in the Fictional Archbishop of Turpin (as opposed to the real-life person), the real-life Bishop Odo of Bayeux, and the undead hunting clergy of horror movies and literature...as well as aspects of the Mendicant Crusading Knight.
- Cleric (non-Warrior Priest)
- Modelling specific non-Christian priests of other deities.

Then you don't get what a paladin is in D&D.
One, the D&D Paladin comes from numerous sources as described above, and isn't quite as clear cut as people always state.
Second, many people don't get exactly what the D&D Paladin is (especially as the class has become it's own archetype somewhat divorced from it's roots, and D&D has become a genre unto itself)...but I don't think any of that entitles anyone to be rude to them.
Third, I doubt anyone but SLOTHmaster is qualified to say what he does or doesn't "get".

"We want to create a paladin class without everything that makes it a paladin." --WotC
As always, it's amazing to see how perceptions differ. Because I DO want to make a paladin class without everything that makes it a paladin, and feel that WotC isn't doing that.
As I said above, I don't believe that the D&D Paladin must remain the way it always has been. If there is any one constant to D&D, it's that it continuously evolves and redefines itself. So in large part, I agree here with hafrogman.
Also, having a system that allows people to play a Paladin like hafrogman wants, in no way means that B.T. can't also play a Paladin the way he wants. It can be different at each and every table, and still be D&D. Just as the next editions rules can allow for both approaches, and also still be D&D.

...drown kobold babies for profit...
That would be wrong. I drown them because they're evil.
I drown them to determine if they are Witches. If they float, they are. If they drown, they weren't.

I'm pretty sure that the WotC ninjas will not show up and kidnap your DM if he disallows LE paladins...
That may not be entirely true...
Did Hasbro send real-life goons to harass a toy gun blogger? | Technology News Blog - Yahoo! News
(just joking...)
