S
Sunseeker
Guest
Change "Champion" to "Crusader" and you're right where I am.
Sure, that works, and evokes a bit more of that middle-age knight feel.
Change "Champion" to "Crusader" and you're right where I am.
That's pretty traditional. The holy avenger figures in the list of class abilities for the paladin in the AD&D PHB, for example.I'm also a little weirded out by the mechanics drops. The Holy Avenger is an assumed part of paladin design?
In 4e I think it can also be an axe or hammer. What is permitted in PF?One more thing that really irks me about the blog.
Sword, sword, sword.
C'mon, is it that difficult to envision a paladin with a mace, scimitar, axe or - heaven forbid - a bow? Does a Holy Avenger *have* to be sword?
The whole entire point of the Paladin is his code. His abilities are important yes but what really makes him stand apart from the others is his code. 4th edition failed by thinking they could identify the Paladin with special abilities.
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The Paladin is the epitome of good, holy, and righteousness. Sticking with the code is the main challenge of playing a Paladin and I think people are forgetting this. It's not about using your power to smite things, it's about following the code and only smiting things that essentially leave you no choice.
Personally, I'm a big fan of the code and the moral limitations and implications of the class being something that emerges out of the player's play of the class, rather than being imposed by the GM on the player's play of the class.I would hope that paladins get some kind of "smite" class ability that is only usable on enemies to the paladin's code/deity. That's not much of a restriction since a typical paladin will be fighting evil 90%+ of the time, but it's a good character restriction in that some of the paladin's powers won't help in morally ambiguous situations.
At the risk of being provocative, I would say that the difference is this: chivalry as an ideal of behaviour is something that actual real human beings, at a real time and place in human history, have conceived of as an ethical and moral ideal; whereas "lawful good" is a nonsensical concoction from a gaming writer that bears no meaningful connection to any actual system of human moral thought.It's the content of the traditional paladin's code, and not just the fact that they have a code, that makes them special.
What is that content, in non-D&D terms? It's resolute courage in the face of overwhelming evil, protection of the weak even when sacrifices are required, a noble manner toward all under any circumstance, and the necessary martial skill to see these things accomplished.
Compare these chivalric tenets to the traditional elements of lawful goodness.
Well said.At the risk of being provocative, I would say that the difference is this: chivalry as an ideal of behaviour is something that actual real human beings, at a real time and place in human history, have conceived of as an ethical and moral ideal; whereas "lawful good" is a nonsensical concoction from a gaming writer that bears no meaningful connection to any actual system of human moral thought.
Agreed.People "get" the paladin precisely because it *doesn't* embody these fundamental precepts of lawful goodness, and instead invokes deep-seated imagery of the noble knight who defends the weak and shows courage against the strong regardless of circumstance.
Whether the 5e paladin should embody chivalry or simply "defend the cause of his choice" is a debate worth having. But if we want to the paladin to embody chivalry, we ought to just say so, rather than somehow deducing that the only valid philosophical outlook from which chivalry could spring is the above-mentioned motley mix we call lawful goodness -- in my view at least.
At the risk of being provocative, I would say that the difference is this: chivalry as an ideal of behaviour is something that actual real human beings, at a real time and place in human history, have conceived of as an ethical and moral ideal; whereas "lawful good" is a nonsensical concoction from a gaming writer that bears no meaningful connection to any actual system of human moral thought.
In one of the Arthur stories (Chretien de Troyes) Lancelot, in leaving Camelot, kills 10 (?) knights, including some of his friends. This is presented as an unfortunate occurence - as if those friends had been killed in a landslide - but not as a wrong on Lancelot's part.Sorry but I'm not following this attack on LG being the best alignment to reflect the chivalric ideal - ideal being the key word here.
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Move away from lawful and the knight's honour becomes self focused, move away from good and the knight loses respect for the life of others.
In one of the Arthur stories (Chretien de Troyes) Lancelot, in leaving Camelot, kills 10 (?) knights, including some of his friends. This is presented as an unfortunate occurence - as if those friends had been killed in a landslide - but not as a wrong on Lancelot's part.
Chivalry isn't especially concerned with the life of others. Chivalry is about honour, respect and dignity. Not welfare.
The AD&D DMG defines LG in utilitarian/Benthamite terms ("greatest happiness of the greatest number"). This is a quintessentially modern ideal. Even in the late 19th/early 20th century it was regarded by many as compromising other important values, like honour and dignity. As Max Weber put it, utilitarianism is a morality for shopkeepers (and by implication, the English, unlike the Germans, are a nation of shopkeepers - like many European intellectuals, Weber welcomed the war when it came).
I don't really think there is a modern ideal of chivalry. Like honour, I think it's an animating value that hasn't survived into modernity.Sure, many of King Arthur tales are pretty flippant in regards to lives. You're talking about fairly faithful adaptations of tales told in a time that had, to put it bluntly, less morally demanding or sophisticated ideals.
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Treating kindly towards weak was part of the package, which is hardly surprising given the Christian basis.
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the modern ideal of Chivalry most definitely includes active efforts to preserve life